Pokémechanics
Scarlet & Violet

#1003Ting-Lu

Ting-Lu as it appears in Scarlet & VioletShiny Ting-Lu as it appears in Scarlet & Violet
Species
Ruinous Pokémon
Type
Catch rate
6
Growth
Slow
Height
2.7 m
Weight
699.7 kg
Gender
Genderless
Egg cycles
50
Base friendship
0

Legendary

Ting-Lu

Scarlet
The fear poured into an ancient ritual vessel has clad itself in rocks and dirt to become a Pokémon.
Violet
It slowly brings its exceedingly heavy head down upon the ground, splitting the earth open with huge fissures that run over 160 feet deep.

Base stats

EVs: +3 Defense

HP155
Attack110
Defense125
Sp. Atk55
Sp. Def80
Speed45
Total570

Abilities

Vessel of Ruin
Lowers Special Attack of all Pokémon except itself.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x2
  • x1
  • x0.5
  • x1
  • x0.5
  • x2
  • x0.5
  • x1
  • x1
  • x2
  • x2
  • x0
  • x0
  • x2
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Mean Look
Status
--
--
5
--
Prevents the target from leaving battle.
1Sand Tomb
Physical
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
1Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
5Spikes
Status
--
--
20
--
Scatters Spikes, hurting opposing Pokémon that switch in.
10Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
15Stomp
Physical
65
100
20
30
Has a chance to make the target flinch.
20Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
25Whirlwind
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
30Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
35Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
40Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
45Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
50Ruination
Special
1
90
10
--
55Throat Chop
Physical
80
100
15
100
Prevents the target from using sound-based moves for two turns.
60Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
65Memento
Status
--
100
10
--
Lowers the target’s Attack and Special Attack by two stages. User faints.
70Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
75Fissure
Physical
--
30
5
--
Causes a one-hit KO.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM05Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
TM06Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM116Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
TM121Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TM133Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM149Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM150Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM171Tera Blast
Special
80
100
10
--
TM176Sand Tomb
Physical
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM177Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
TM199Lash Out
Physical
75
100
5
100
Power doubles if the user had a stat stage lowered this turn.
TM204Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM221Throat Chop
Physical
80
100
15
100
Prevents the target from using sound-based moves for two turns.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM28Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM29Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
TM30Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM35Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM36Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM51Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM55Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM59Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM84Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM86Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM87Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM89Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.
TM90Spikes
Status
--
--
20
--
Scatters Spikes, hurting opposing Pokémon that switch in.
TM94Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.