Pokémechanics
Scarlet & Violet

#874Stonjourner

Stonjourner as it appears in Scarlet & VioletShiny Stonjourner as it appears in Scarlet & Violet
Species
Big Rock Pokémon
Type
Catch rate
60
Growth
Slow
Height
2.5 m
Weight
520.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
25
Base friendship
50

Base stats

EVs: +2 Defense

HP100
Attack125
Defense135
Sp. Atk20
Sp. Def20
Speed70
Total470

Abilities

Power Spot
Just being next to the Pokémon powers up moves.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x0.5
  • x2
  • x0.5
  • x0.5
  • x2
  • x1
  • x1
  • x1
  • x2
  • x0.5
  • x2
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Block
Status
--
--
5
--
Prevents the target from leaving battle.
1Rock Throw
Physical
50
90
15
--
Inflicts regular damage with no additional effect.
6Rock Polish
Status
--
--
20
--
Raises the user’s Speed by two stages.
12Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
18Gravity
Status
--
--
5
--
Disables moves and immunities that involve flying or levitating for five turns.
24Stomp
Physical
65
100
20
30
Has a chance to make the target flinch.
30Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
36Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
42Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
48Wide Guard
Status
--
--
10
--
Prevents any multi-target moves from hitting friendly Pokémon this turn.
54Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
60Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
66Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Ancient Power
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM101Power Gem
Special
80
100
20
--
Inflicts regular damage with no additional effect.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TM116Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
TM12Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM121Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TM133Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM149Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM150Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM171Tera Blast
Special
80
100
10
--
TM176Sand Tomb
Physical
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM178Gravity
Status
--
--
5
--
Disables moves and immunities that involve flying or levitating for five turns.
TM179Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
TM186High Horsepower
Physical
95
95
10
--
Inflicts regular damage with no additional effect.
TM189Heat Crash
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TM203Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM205Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
TM220Meteor Beam
Special
120
90
10
100
Requires a turn to charge before attacking. Raises the users Special Attack by 1 stage after the first turn.
TM224Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM225Hard Press
Physical
0
100
10
--
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM28Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM36Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM39Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM51Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM76Rock Blast
Physical
25
90
10
--
Hits 2-5 times in one turn.
TM84Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM86Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM89Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.
TM92Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.

Other generations

Sword & Shield