Pokémechanics
Scarlet & Violet

#989Sandy Shocks

Sandy Shocks as it appears in Scarlet & VioletShiny Sandy Shocks as it appears in Scarlet & Violet
Species
Paradox Pokémon
Type
Catch rate
30
Growth
Slow
Height
2.3 m
Weight
60.0 kg
Gender
Genderless
Egg cycles
50
Base friendship
0

Sandy Shocks

Scarlet
No records exist of this Pokémon being caught. Data is lacking, but the Pokémon’s traits match up with a creature shown in an expedition journal.
Violet
It slightly resembles a Magneton that lived for 10,000 years and was featured in an article in a paranormal magazine.

Base stats

EVs: +3 Sp. Atk

HP85
Attack81
Defense97
Sp. Atk121
Sp. Def85
Speed101
Total570

Abilities

Protosynthesis
Raises highest stat in harsh sunlight, or if holding Booster Energy.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x1
  • x0.5
  • x0.5
  • x2
  • x0.5
  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x2
  • x0
  • x1
  • x2
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Electric Terrain
Status
--
--
10
--
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
1Supersonic
Status
--
55
20
--
Confuses the target.
1Thunder Shock
Special
40
100
30
10
Has a chance to paralyze the target.
1Thunder Wave
Status
--
90
20
--
Paralyzes the target.
7Spark
Physical
65
100
20
30
Has a chance to paralyze the target.
14Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
21Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
28Tri Attack
Special
80
100
10
20
Has a chance to burn, freeze, or paralyze the target.
35Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
42Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
49Metal Sound
Status
--
85
40
--
Lowers the target’s Special Defense by two stages.
56Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
63Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
70Mirror Coat
Special
--
100
20
--
Inflicts twice the damage the user received from the last special hit it took.
77Gravity
Status
--
--
5
--
Disables moves and immunities that involve flying or levitating for five turns.
84Zap Cannon
Special
120
50
5
100
Has a chance to paralyze the target.
91Magnetic Flux
Status
--
--
20
--
Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM101Power Gem
Special
80
100
20
--
Inflicts regular damage with no additional effect.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TM116Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
TM121Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TM126Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM133Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM136Electric Terrain
Status
--
--
10
--
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
TM147Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TM149Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM166Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM171Tera Blast
Special
80
100
10
--
TM173Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
TM176Sand Tomb
Physical
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM178Gravity
Status
--
--
5
--
Disables moves and immunities that involve flying or levitating for five turns.
TM186High Horsepower
Physical
95
95
10
--
Inflicts regular damage with no additional effect.
TM210Supercell Slam
Physical
100
95
15
--
TM211Electroweb
Special
55
95
15
100
Lowers the target’s Speed by one stage.
TM215Scorching Sands
Special
70
100
10
30
Has a chance to burn the target.
TM223Metal Sound
Status
--
85
40
--
Lowers the target’s Special Defense by two stages.
TM23Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM28Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM32Swift
Special
60
--
20
--
Never misses.
TM35Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM48Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM51Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM72Electro Ball
Special
--
100
10
--
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TM74Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM75Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM82Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM84Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM89Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.
TM90Spikes
Status
--
--
20
--
Scatters Spikes, hurting opposing Pokémon that switch in.
TM93Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM96Eerie Impulse
Status
--
100
15
--
Lowers the target’s Special Attack by two stages.