Pokémechanics
Scarlet & Violet

#417Pachirisu

Pachirisu as it appears in Scarlet & VioletShiny Pachirisu as it appears in Scarlet & Violet
Species
EleSquirrel Pokémon
Type
Catch rate
200
Growth
Medium
Height
0.4 m
Weight
3.9 kg
Gender
50% ♂ 50% ♀
Egg cycles
10
Base friendship
100

Base stats

EVs: +1 Speed

HP60
Attack45
Defense70
Sp. Atk45
Sp. Def90
Speed95
Total405

Abilities

Run Away
Ensures success fleeing from wild battles.
Pickup
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
Volt Absorb (hidden)
Absorbs Electric moves, healing for 1/4 max HP.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
1Thunder Shock
Special
40
100
30
10
Has a chance to paralyze the target.
5Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
9Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
13Spark
Physical
65
100
20
30
Has a chance to paralyze the target.
17Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
19Nuzzle
Physical
20
100
20
100
Has a chance to paralyze the target.
21Swift
Special
60
--
20
--
Never misses.
25Electro Ball
Special
--
100
10
--
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
29Sweet Kiss
Status
--
75
10
--
Confuses the target.
33Thunder Wave
Status
--
90
20
--
Paralyzes the target.
37Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
41Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
45Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
49Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Baby-Doll Eyes
Status
--
100
30
--
Lowers the target’s Attack by one stage.
Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
Covet
Physical
60
100
25
--
Takes the target’s item.
Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
Fake Tears
Status
--
100
20
--
Lowers the target’s Special Defense by two stages.
Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Flatter
Status
--
100
15
--
Raises the target’s Special Attack by one stage and confuses the target.
Follow Me
Status
--
--
20
--
Redirects the target’s single-target effects to the user for this turn.
Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM02Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
TM03Fake Tears
Status
--
100
20
--
Lowers the target’s Special Defense by two stages.
TM04Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TM05Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM09Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
TM102Gunk Shot
Physical
120
80
5
30
Has a chance to poison the target.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM122Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM126Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM127Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
TM130Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM136Electric Terrain
Status
--
--
10
--
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
TM147Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM166Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM171Tera Blast
Special
80
100
10
--
TM173Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
TM18Thief
Physical
60
100
25
--
Takes the target’s item.
TM183Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
TM191Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TM20Trailblaze
Physical
50
100
20
--
TM205Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
TM211Electroweb
Special
55
95
15
100
Lowers the target’s Speed by one stage.
TM227Alluring Voice
Special
80
100
10
--
TM23Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM27Aerial Ace
Physical
60
--
20
--
Never misses.
TM32Swift
Special
60
--
20
--
Never misses.
TM35Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM43Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM48Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM55Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM60U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM68Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM71Seed Bomb
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM72Electro Ball
Special
--
100
10
--
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TM75Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM81Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM82Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM96Eerie Impulse
Status
--
100
15
--
Lowers the target’s Special Attack by two stages.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl