Pokémechanics
Scarlet & Violet

#1015Munkidori

Munkidori as it appears in Scarlet & VioletShiny Munkidori as it appears in Scarlet & Violet
Species
Retainer Pokémon
Type
Catch rate
3
Growth
Slow
Height
1.0 m
Weight
12.2 kg
Gender
♂ only
Egg cycles
50
Base friendship
0

Legendary

Munkidori

Scarlet
The chain is made from toxins that enhance capabilities. It stimulated Munkidori's brain and caused the Pokémon's psychic powers to bloom.
Violet
Munkidori keeps itself somewhere safe while it toys with its foes, using psychokinesis to induce intense dizziness.

Base stats

EVs: +3 Sp. Atk

HP88
Attack75
Defense66
Sp. Atk130
Sp. Def90
Speed106
Total555

Abilities

Toxic Chain
May cause bad poisoning when the Pokémon hits an opponent with a move.
Frisk (hidden)
Reveals an opponent's held item upon entering battle.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x0.25
  • x1
  • x0.5
  • x2
  • x1
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x2
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Confusion
Special
50
100
25
10
Has a chance to confuse the target.
1Fake Out
Physical
40
100
10
100
Can only be used as the first move after the user enters battle. Causes the target to flinch.
1Flatter
Status
--
100
15
--
Raises the target’s Special Attack by one stage and confuses the target.
1Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
8Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
16Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
24Clear Smog
Special
50
--
15
--
Removes all of the target’s stat modifiers.
32Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
40Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
48Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
56Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
64Future Sight
Special
120
100
10
--
Hits the target two turns later.
72Parting Shot
Status
--
100
20
100
Lowers all targets’ Attack and Special Attack by one stage. Makes the user switch out.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM05Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM102Gunk Shot
Physical
120
80
5
30
Has a chance to poison the target.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM109Trick
Status
--
100
10
--
User and target swap items.
TM114Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM120Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM129Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM13Acid Spray
Special
40
100
20
100
Lowers the target’s Special Defense by two stages.
TM130Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM132Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
TM138Psychic Terrain
Status
--
--
10
--
Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
TM140Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
TM148Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM158Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM16Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Confuse Ray
Status
--
100
10
--
Confuses the target.
TM171Tera Blast
Special
80
100
10
--
TM175Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM177Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
TM18Thief
Physical
60
100
25
--
Takes the target’s item.
TM191Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TM198Poltergeist
Physical
110
90
5
--
Fails if the target has no held item.
TM199Lash Out
Physical
75
100
5
100
Power doubles if the user had a stat stage lowered this turn.
TM20Trailblaze
Physical
50
100
20
--
TM203Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM214Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TM217Future Sight
Special
120
100
10
--
Hits the target two turns later.
TM228Psychic Noise
Special
75
100
10
--
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM29Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
TM32Swift
Special
60
--
20
--
Never misses.
TM41Stored Power
Special
20
100
10
--
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TM42Night Shade
Special
--
100
15
--
Inflicts damage equal to the user’s level.
TM43Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM45Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM54Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TM60U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM61Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM75Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM80Metronome
Status
--
--
10
--
Randomly selects and uses any move in the game.
TM81Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM83Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM87Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM92Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.