Pokémechanics
Scarlet & Violet

#1008Miraidon

Miraidon as it appears in Scarlet & VioletShiny Miraidon as it appears in Scarlet & Violet
Species
Paradox Pokémon
Type
Catch rate
3
Growth
Slow
Height
3.5 m
Weight
240.0 kg
Gender
Genderless
Egg cycles
50
Base friendship
0

Legendary

Miraidon

Scarlet
Much remains unknown about this creature. It resembles Cyclizar, but it is far more ruthless and powerful.
Violet
This seems to be the Iron Serpent mentioned in an old book. The Iron Serpent is said to have turned the land to ash with its lightning.

Base stats

EVs: +3 Sp. Atk

HP100
Attack85
Defense100
Sp. Atk135
Sp. Def115
Speed135
Total670

Abilities

Hadron Engine
Creates an Electric Terrain when entering battle, and boosts Special Attack while active.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x0.5
  • x0.25
  • x1
  • x2
  • x2
  • x1
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Dragon Breath
Special
60
100
20
30
Has a chance to paralyze the target.
1Electric Terrain
Status
--
--
10
--
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
1Thunder Shock
Special
40
100
30
10
Has a chance to paralyze the target.
7Shock Wave
Special
60
--
20
--
Never misses.
14Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
21Parabolic Charge
Special
65
100
20
--
Heals the user for half the total damage dealt to all targets.
28Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
35Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
42Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
56Electro Drift
Special
100
100
5
--
63Metal Sound
Status
--
85
40
--
Lowers the target’s Special Defense by two stages.
70Mirror Coat
Special
--
100
20
--
Inflicts twice the damage the user received from the last special hit it took.
77Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
84Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
91Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
98Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM04Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TM06Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM101Power Gem
Special
80
100
20
--
Inflicts regular damage with no additional effect.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM108Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TM115Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
TM121Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TM126Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM129Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM130Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM136Electric Terrain
Status
--
--
10
--
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
TM14Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM147Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM156Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TM157Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM166Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM168Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM169Draco Meteor
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TM17Confuse Ray
Status
--
100
10
--
Confuses the target.
TM171Tera Blast
Special
80
100
10
--
TM173Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
TM210Supercell Slam
Physical
100
95
15
--
TM223Metal Sound
Status
--
85
40
--
Lowers the target’s Special Defense by two stages.
TM226Dragon Cheer
Status
0
0
15
--
TM23Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM30Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM44Dragon Tail
Physical
60
90
10
--
Ends wild battles. Forces trainers to switch Pokémon.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM48Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM59Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TM60U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM72Electro Ball
Special
--
100
10
--
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TM74Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM75Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM78Dragon Claw
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM79Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.
TM82Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM87Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM88Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM93Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM96Eerie Impulse
Status
--
100
15
--
Lowers the target’s Special Attack by two stages.