Pokémechanics
Scarlet & Violet

#131Lapras

Lapras as it appears in Scarlet & VioletShiny Lapras as it appears in Scarlet & Violet
Species
Transport Pokémon
Type
Catch rate
45
Growth
Slow
Height
2.5 m
Weight
220.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
40
Base friendship
70

Base stats

EVs: +2 HP

HP130
Attack85
Defense80
Sp. Atk85
Sp. Def95
Speed60
Total535

Abilities

Water Absorb
Absorbs Water moves, healing for 1/4 max HP.
Shell Armor
Protects against critical hits.
Hydration (hidden)
Cures any major status ailment after each turn during rain.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x2
  • x2
  • x1
  • x0.25
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
5Sing
Status
--
55
15
--
Puts the target to sleep.
10Mist
Status
--
--
30
--
Protects the user’s stats from being changed by enemy moves.
15Life Dew
Status
--
--
10
100
Each Pokemon on the user's side restores 1/4 of its maximum HP, rounded half up.
20Ice Shard
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
25Confuse Ray
Status
--
100
10
--
Confuses the target.
30Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
35Brine
Special
65
100
10
--
Has double power against Pokémon that have less than half their max HP remaining.
40Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
45Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
55Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
60Perish Song
Status
--
--
5
--
User and target both faint after three turns.
65Sheer Cold
Special
--
30
5
--
Causes a one-hit KO.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Ancient Power
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Fissure
Physical
--
30
5
--
Causes a one-hit KO.
Freeze-Dry
Special
70
100
20
10
Super-effective against Water.
Horn Drill
Physical
--
30
5
--
Causes a one-hit KO.
Sparkling Aria
Special
90
100
10
--
Cures the target of burns.
Tickle
Status
--
100
20
--
Lowers the target’s Attack and Defense by one stage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM02Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM100Dragon Dance
Status
--
--
20
--
Raises the user’s Attack and Speed by one stage.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM106Drill Run
Physical
80
95
10
--
Has an increased chance for a critical hit.
TM11Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
TM110Liquidation
Physical
85
100
10
20
Has a chance to lower the target’s Defense by one stage.
TM115Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
TM117Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
TM120Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM123Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TM126Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM130Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM135Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM142Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TM143Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM149Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM156Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM166Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM17Confuse Ray
Status
--
100
10
--
Confuses the target.
TM171Tera Blast
Special
80
100
10
--
TM174Haze
Status
--
--
30
--
Resets all Pokémon’s stats, accuracy, and evasion.
TM187Icicle Spear
Physical
25
100
30
--
Hits 2-5 times in one turn.
TM19Disarming Voice
Special
40
--
15
--
Never misses.
TM193Weather Ball
Special
50
100
10
--
If there be weather, this move has doubled power and the weather’s type.
TM204Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM208Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM209Muddy Water
Special
90
85
10
30
Has a chance to lower the target’s accuracy by one stage.
TM22Chilling Water
Special
50
100
20
--
TM224Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM226Dragon Cheer
Status
0
0
15
--
TM227Alluring Voice
Special
80
100
10
--
TM228Psychic Noise
Special
75
100
10
--
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM28Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM34Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM46Avalanche
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM52Snowscape
Status
0
--
10
--
TM53Smart Strike
Physical
70
--
10
--
Never misses.
TM59Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM74Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM77Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM89Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.
TM99Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl