Pokémechanics
Scarlet & Violet

#995Iron Thorns

Iron Thorns as it appears in Scarlet & VioletShiny Iron Thorns as it appears in Scarlet & Violet
Species
Paradox Pokémon
Type
Catch rate
30
Growth
Slow
Height
1.6 m
Weight
303.0 kg
Gender
Genderless
Egg cycles
50
Base friendship
0

Iron Thorns

Scarlet
It has some similarities to a Pokémon introduced in a dubious magazine as a Tyranitar from one billion years into the future.
Violet
Some of its notable features match those of an object named within a certain expedition journal as Iron Thorns.

Base stats

EVs: +3 Attack

HP100
Attack134
Defense110
Sp. Atk70
Sp. Def84
Speed72
Total570

Abilities

Quark Drive
Raises highest stat on Electric Terrain, or if holding Booster Energy.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x0.5
  • x2
  • x0.25
  • x0.5
  • x4
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x2
  • x2
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
1Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
1Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
1Rock Throw
Physical
50
90
15
--
Inflicts regular damage with no additional effect.
1Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
7Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
21Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
28Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
35Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
42Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
49Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
56Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
63Pin Missile
Physical
25
95
20
--
Hits 2-5 times in one turn.
70Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
77Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
84Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
91Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Electric Terrain
Status
--
--
10
--
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM06Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM08Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
TM09Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
TM10Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
TM100Dragon Dance
Status
--
--
20
--
Raises the user’s Attack and Speed by one stage.
TM101Power Gem
Special
80
100
20
--
Inflicts regular damage with no additional effect.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TM108Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TM116Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
TM12Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM121Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TM125Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM126Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM133Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM135Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM136Electric Terrain
Status
--
--
10
--
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
TM141Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM143Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM147Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TM149Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM150Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM158Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM166Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM171Tera Blast
Special
80
100
10
--
TM173Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
TM176Sand Tomb
Physical
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM179Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
TM186High Horsepower
Physical
95
95
10
--
Inflicts regular damage with no additional effect.
TM204Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM210Supercell Slam
Physical
100
95
15
--
TM211Electroweb
Special
55
95
15
100
Lowers the target’s Speed by one stage.
TM220Meteor Beam
Special
120
90
10
100
Requires a turn to charge before attacking. Raises the users Special Attack by 1 stage after the first turn.
TM222Breaking Swipe
Physical
60
100
15
100
Lowers the target’s Attack by one stage after inflicting damage.
TM224Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM23Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM28Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM30Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM31Metal Claw
Physical
50
95
35
10
Has a chance to raise the user’s Attack by one stage.
TM36Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM43Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM44Dragon Tail
Physical
60
90
10
--
Ends wild battles. Forces trainers to switch Pokémon.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM48Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM51Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM55Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM58Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM67Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
TM68Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM69Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
TM72Electro Ball
Special
--
100
10
--
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TM76Rock Blast
Physical
25
90
10
--
Hits 2-5 times in one turn.
TM78Dragon Claw
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM82Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM84Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM86Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM87Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM88Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM89Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.
TM90Spikes
Status
--
--
20
--
Scatters Spikes, hurting opposing Pokémon that switch in.
TM96Eerie Impulse
Status
--
100
15
--
Lowers the target’s Special Attack by two stages.
TM99Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.