Pokémechanics
Scarlet & Violet

#993Iron Jugulis

Iron Jugulis as it appears in Scarlet & VioletShiny Iron Jugulis as it appears in Scarlet & Violet
Species
Paradox Pokémon
Type
Catch rate
30
Growth
Slow
Height
1.3 m
Weight
111.0 kg
Gender
Genderless
Egg cycles
50
Base friendship
0

Iron Jugulis

Scarlet
It resembles a certain Pokémon introduced in a paranormal magazine, described as the offspring of a Hydreigon that fell in love with a robot.
Violet
It’s possible that Iron Jugulis, an object described in an old book, may actually be this Pokémon.

Base stats

EVs: +3 Sp. Atk

HP94
Attack80
Defense86
Sp. Atk122
Sp. Def80
Speed108
Total570

Abilities

Quark Drive
Raises highest stat on Electric Terrain, or if holding Booster Energy.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x0
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x0.5
  • x2
  • x0
  • x2
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Air Cutter
Special
60
95
25
--
Has an increased chance for a critical hit.
1Electric Terrain
Status
--
--
10
--
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
1Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
1Tri Attack
Special
80
100
10
20
Has a chance to burn, freeze, or paralyze the target.
1Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
7Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
14Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
21Dragon Breath
Special
60
100
20
30
Has a chance to paralyze the target.
28Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
35Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
42Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
56Air Slash
Special
75
95
15
30
Has a chance to make the target flinch.
63Knock Off
Physical
65
100
20
--
Target drops its held item.
70Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
77Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
84Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
91Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM06Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM08Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM108Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TM113Tailwind
Status
--
--
15
--
For three turns, friendly Pokémon have doubled Speed.
TM115Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
TM117Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
TM118Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
TM125Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM133Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM136Electric Terrain
Status
--
--
10
--
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
TM14Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM141Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM142Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM156Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TM158Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM160Hurricane
Special
110
70
10
30
Has a chance to confuse the target.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM171Tera Blast
Special
80
100
10
--
TM172Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM181Knock Off
Physical
65
100
20
--
Target drops its held item.
TM197Dual Wingbeat
Physical
40
90
10
100
Hits twice in one turn.
TM199Lash Out
Physical
75
100
5
100
Power doubles if the user had a stat stage lowered this turn.
TM204Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM220Meteor Beam
Special
120
90
10
100
Requires a turn to charge before attacking. Raises the users Special Attack by 1 stage after the first turn.
TM221Throat Chop
Physical
80
100
15
100
Prevents the target from using sound-based moves for two turns.
TM223Metal Sound
Status
--
85
40
--
Lowers the target’s Special Defense by two stages.
TM226Dragon Cheer
Status
0
0
15
--
TM23Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM30Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM36Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM40Air Cutter
Special
60
95
25
--
Has an increased chance for a critical hit.
TM44Dragon Tail
Physical
60
90
10
--
Ends wild battles. Forces trainers to switch Pokémon.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM59Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TM60U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM65Air Slash
Special
75
95
15
30
Has a chance to make the target flinch.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM87Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM93Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM94Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TM97Fly
Physical
90
95
15
--
User flies high into the air, dodging all attacks, and hits next turn.
TM99Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.