Pokémechanics
Scarlet & Violet

#1022Iron Boulder

Iron Boulder as it appears in Scarlet & VioletShiny Iron Boulder as it appears in Scarlet & Violet
Species
Paradox Pokémon
Type
Catch rate
10
Growth
Slow
Height
1.5 m
Weight
162.5 kg
Gender
Genderless
Egg cycles
50
Base friendship
0

Iron Boulder

Scarlet
It resembles a Pokémon described in a dubious magazine as a Terrakion that had been modified by an evil organization.
Violet
It was named after a mysterious object recorded in an old book. Its body seems to be metallic.

Base stats

EVs: +3 Speed

HP90
Attack120
Defense80
Sp. Atk68
Sp. Def108
Speed124
Total590

Abilities

Quark Drive
Raises highest stat on Electric Terrain, or if holding Booster Energy.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x0.5
  • x1
  • x0.5
  • x0.5
  • x2
  • x1
  • x2
  • x2
  • x2
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Electric Terrain
Status
--
--
10
--
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
1Horn Attack
Physical
65
100
25
--
Inflicts regular damage with no additional effect.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Rock Throw
Physical
50
90
15
--
Inflicts regular damage with no additional effect.
7Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
14Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
21Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
28Psycho Cut
Physical
70
100
20
--
Has an increased chance for a critical hit.
35Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
42Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
49Sacred Sword
Physical
90
100
15
--
Ignores the target’s stat modifiers.
56Mighty Cleave
Physical
95
100
5
--
63Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
70Megahorn
Physical
120
85
10
--
Inflicts regular damage with no additional effect.
77Quick Guard
Status
--
--
15
--
Prevents any priority moves from hitting friendly Pokémon this turn.
84Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
91Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM04Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TM06Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TM105X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM120Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM136Electric Terrain
Status
--
--
10
--
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
TM147Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TM149Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM150Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM167Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TM171Tera Blast
Special
80
100
10
--
TM190Solar Blade
Physical
125
100
10
--
Requires a turn to charge before attacking.
TM204Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM220Meteor Beam
Special
120
90
10
100
Requires a turn to charge before attacking. Raises the users Special Attack by 1 stage after the first turn.
TM221Throat Chop
Physical
80
100
15
100
Prevents the target from using sound-based moves for two turns.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM27Aerial Ace
Physical
60
--
20
--
Never misses.
TM28Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM36Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM51Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM54Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TM58Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM59Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TM65Air Slash
Special
75
95
15
30
Has a chance to make the target flinch.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM76Rock Blast
Physical
25
90
10
--
Hits 2-5 times in one turn.
TM83Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM87Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM88Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM99Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.