Pokémechanics
Scarlet & Violet

#896Glastrier

Glastrier as it appears in Scarlet & VioletShiny Glastrier as it appears in Scarlet & Violet
Species
Wild Horse Pokémon
Type
Catch rate
3
Growth
Slow
Height
2.2 m
Weight
800.0 kg
Gender
Genderless
Egg cycles
120
Base friendship
35

Legendary

Base stats

EVs: +3 Attack

HP100
Attack145
Defense130
Sp. Atk65
Sp. Def110
Speed30
Total580

Abilities

Chilling Neigh
Boosts Attack after knocking out a Pokémon.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x2
  • x1
  • x1
  • x2
  • x2
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
6Double Kick
Physical
30
100
30
--
Hits twice in one turn.
12Avalanche
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
18Stomp
Physical
65
100
20
30
Has a chance to make the target flinch.
24Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
30Mist
Status
--
--
30
--
Protects the user’s stats from being changed by enemy moves.
36Icicle Crash
Physical
85
90
10
30
Has a chance to make the target flinch.
42Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
48Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
54Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
60Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
66Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
72Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM06Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TM108Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TM121Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TM135Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM143Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM156Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM167Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TM171Tera Blast
Special
80
100
10
--
TM172Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM186High Horsepower
Physical
95
95
10
--
Inflicts regular damage with no additional effect.
TM199Lash Out
Physical
75
100
5
100
Power doubles if the user had a stat stage lowered this turn.
TM20Trailblaze
Physical
50
100
20
--
TM204Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM221Throat Chop
Physical
80
100
15
100
Prevents the target from using sound-based moves for two turns.
TM224Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM28Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM30Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM34Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM35Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM46Avalanche
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM52Snowscape
Status
0
--
10
--
TM53Smart Strike
Physical
70
--
10
--
Never misses.
TM59Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM84Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM87Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM88Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM89Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.

Other generations

Sword & Shield