Pokémechanics
Scarlet & Violet

#870Falinks

Falinks as it appears in Scarlet & VioletShiny Falinks as it appears in Scarlet & Violet
Species
Formation Pokémon
Type
Catch rate
45
Growth
Medium
Height
3.0 m
Weight
62.0 kg
Gender
Genderless
Egg cycles
25
Base friendship
50

Base stats

EVs: +2 Attack, +1 Sp. Def

HP65
Attack100
Defense100
Sp. Atk70
Sp. Def60
Speed75
Total470

Abilities

Battle Armor
Protects against critical hits.
Defiant (hidden)
Raises Attack two stages upon having any stat lowered.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
5Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
10Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
15Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
20Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
25Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
30Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
35First Impression
Physical
90
100
10
--
Can only be used as the first move after the user enters battle.
40No Retreat
Status
--
--
5
100
Prevents user from switching out. Raises all of the user’s stats by one stage.
45Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
50Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
55Megahorn
Physical
120
85
10
--
Inflicts regular damage with no additional effect.
60Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM04Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TM130Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM134Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM158Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM167Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TM171Tera Blast
Special
80
100
10
--
TM181Knock Off
Physical
65
100
20
--
Target drops its held item.
TM185Lunge
Physical
80
100
15
100
Lowers the target’s Attack by one stage after inflicting damage.
TM186High Horsepower
Physical
95
95
10
--
Inflicts regular damage with no additional effect.
TM191Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TM20Trailblaze
Physical
50
100
20
--
TM203Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM205Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
TM213Coaching
Status
--
--
10
100
Raises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.
TM221Throat Chop
Physical
80
100
15
100
Prevents the target from using sound-based moves for two turns.
TM229Upper Hand
Physical
65
100
15
--
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM36Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM53Smart Strike
Physical
70
--
10
--
Never misses.
TM57False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TM58Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM59Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TM64Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM86Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM88Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM89Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.
TM99Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.

Other generations

Sword & Shield