Pokémechanics
Scarlet & Violet

#890Eternatus

Eternatus as it appears in Scarlet & VioletShiny Eternatus as it appears in Scarlet & Violet
Species
Gigantic Pokémon
Type
Catch rate
255
Growth
Slow
Height
20.0 m
Weight
950.0 kg
Gender
Genderless
Egg cycles
120
Base friendship
0

Legendary

Base stats

EVs: +3 HP

HP140
Attack85
Defense95
Sp. Atk145
Sp. Def95
Speed130
Total690

Abilities

Pressure
Increases the PP cost of moves targetting the Pokémon by one.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x0.5
  • x1
  • x0.5
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.25
  • x0.5
  • x2
  • x2
  • x2
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
1Confuse Ray
Status
--
100
10
--
Confuses the target.
1Dragon Tail
Physical
60
90
10
--
Ends wild battles. Forces trainers to switch Pokémon.
1Poison Tail
Physical
50
100
25
10
Has an increased chance for a critical hit and a chance to poison the target.
8Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
16Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
24Dragon Dance
Status
--
--
20
--
Raises the user’s Attack and Speed by one stage.
32Cross Poison
Physical
70
100
20
10
Has an increased chance for a critical hit and a chance to poison the target.
40Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
48Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
56Dynamax Cannon
Special
100
100
5
100
Deals twice the damage if the target is Dynamaxed.
64Cosmic Power
Status
--
--
20
--
Raises the user’s Defense and Special Defense by one stage.
72Recover
Status
--
--
5
--
Heals the user by half its max HP.
80Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
88Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM04Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TM06Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM100Dragon Dance
Status
--
--
20
--
Raises the user’s Attack and Speed by one stage.
TM102Gunk Shot
Physical
120
80
5
30
Has a chance to poison the target.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM114Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM115Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
TM125Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM141Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM148Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM156Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM168Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM169Draco Meteor
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TM17Confuse Ray
Status
--
100
10
--
Confuses the target.
TM171Tera Blast
Special
80
100
10
--
TM175Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM178Gravity
Status
--
--
5
--
Disables moves and immunities that involve flying or levitating for five turns.
TM214Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TM220Meteor Beam
Special
120
90
10
100
Requires a turn to charge before attacking. Raises the users Special Attack by 1 stage after the first turn.
TM24Fire Spin
Special
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM26Poison Tail
Physical
50
100
25
10
Has an increased chance for a critical hit and a chance to poison the target.
TM44Dragon Tail
Physical
60
90
10
--
Ends wild battles. Forces trainers to switch Pokémon.
TM45Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM74Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM75Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM83Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM91Toxic Spikes
Status
--
--
20
--
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
TM93Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM97Fly
Physical
90
95
15
--
User flies high into the air, dodging all attacks, and hits next turn.

Other generations

Sword & Shield