Pokémechanics
Scarlet & Violet

#977Dondozo

Dondozo as it appears in Scarlet & VioletShiny Dondozo as it appears in Scarlet & Violet
Species
Big Catfish Pokémon
Type
Catch rate
25
Growth
Slow
Height
12.0 m
Weight
220.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
40
Base friendship
50

Dondozo

Scarlet
This Pokémon is a glutton, but it’s bad at getting food. It teams up with a Tatsugiri to catch prey.
Violet
It treats Tatsugiri like its boss and follows it loyally. Though powerful, Dondozo is apparently not very smart.

Base stats

EVs: +3 HP

HP150
Attack100
Defense115
Sp. Atk65
Sp. Def65
Speed35
Total530

Abilities

Unaware
Ignores other Pokémon's stat modifiers for damage and accuracy calculation.
Oblivious
Prevents infatuation and protects against Captivate.
Water Veil (hidden)
Prevents burns.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Supersonic
Status
--
55
20
--
Confuses the target.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
5Tickle
Status
--
100
20
--
Lowers the target’s Attack and Defense by one stage.
10Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
15Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
15Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
20Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
25Noble Roar
Status
--
100
30
100
Lowers the target’s Attack and Special Attack by one stage.
30Soak
Status
--
100
20
--
Changes the target’s type to Water.
35Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
40Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
45Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
50Order Up
Physical
80
100
10
--
55Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
60Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
65Wave Crash
Physical
120
100
10
--
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Fissure
Physical
--
30
5
--
Causes a one-hit KO.
Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
Yawn
Status
--
--
10
--
Target sleeps at the end of the next turn.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM06Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM10Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM108Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TM11Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
TM110Liquidation
Physical
85
100
10
20
Has a chance to lower the target’s Defense by one stage.
TM121Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TM123Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TM142Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TM149Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM156Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM171Tera Blast
Special
80
100
10
--
TM204Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM22Chilling Water
Special
50
100
20
--
TM224Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM28Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM46Avalanche
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM59Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM77Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TM84Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM86Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM89Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.