Pokémechanics
Scarlet & Violet

#986Brute Bonnet

Brute Bonnet as it appears in Scarlet & VioletShiny Brute Bonnet as it appears in Scarlet & Violet
Species
Paradox Pokémon
Type
Catch rate
50
Growth
Slow
Height
1.2 m
Weight
21.0 kg
Gender
Genderless
Egg cycles
50
Base friendship
0

Brute Bonnet

Scarlet
It is possible that the creature listed as Brute Bonnet in a certain book could actually be this Pokémon.
Violet
It bears a slight resemblance to a Pokémon described in a dubious magazine as a cross between a dinosaur and a mushroom.

Base stats

EVs: +3 Attack

HP111
Attack127
Defense99
Sp. Atk79
Sp. Def99
Speed55
Total570

Abilities

Protosynthesis
Raises highest stat in harsh sunlight, or if holding Booster Energy.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x2
  • x2
  • x2
  • x0.5
  • x1
  • x4
  • x0.5
  • x1
  • x2
  • x0.5
  • x0.5
  • x0.5
  • x0
  • x2
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Absorb
Special
20
100
25
--
Drains half the damage inflicted to heal the user.
1Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
1Growth
Status
--
--
20
--
Raises the user’s Attack and Special Attack by one stage.
7Stun Spore
Status
--
75
30
--
Paralyzes the target.
14Mega Drain
Special
40
100
15
--
Drains half the damage inflicted to heal the user.
21Synthesis
Status
--
--
5
--
Heals the user by half its max HP. Affected by weather.
28Clear Smog
Special
50
--
15
--
Removes all of the target’s stat modifiers.
35Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
42Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
49Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
56Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
63Spore
Status
--
100
15
--
Puts the target to sleep.
70Ingrain
Status
--
--
20
--
Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
77Rage Powder
Status
--
--
20
--
Redirects the target’s single-target effects to the user for this turn.
91Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM108Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TM111Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
TM119Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM131Pollen Puff
Special
90
100
15
--
Damages opponents, but heals allies for 50% of their max HP.
TM133Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM137Grassy Terrain
Status
--
--
10
--
For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM156Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TM159Leaf Storm
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM167Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TM168Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM17Confuse Ray
Status
--
100
10
--
Confuses the target.
TM171Tera Blast
Special
80
100
10
--
TM18Thief
Physical
60
100
25
--
Takes the target’s item.
TM199Lash Out
Physical
75
100
5
100
Power doubles if the user had a stat stage lowered this turn.
TM20Trailblaze
Physical
50
100
20
--
TM204Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM29Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
TM33Magical Leaf
Special
60
--
20
--
Never misses.
TM45Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM56Bullet Seed
Physical
25
100
30
--
Hits 2-5 times in one turn.
TM59Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM71Seed Bomb
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM81Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM84Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM87Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM89Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.
TM94Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.