Pokémechanics
Ruby, Sapphire & Emerald

#386Deoxys

Species
DNA Pokémon
Type
Catch rate
3
Growth
Slow
Height
1.7 m
Weight
60.8 kg
Gender
Genderless
Egg cycles
120
Base friendship
0

Mythical

Deoxys

Ruby
The DNA of a space virus underwent a sudden mutation upon exposure to a laser beam and resulted in DEOXYS. The crystalline organ on this POKéMON’s chest appears to be its brain.
Sapphire
DEOXYS emerged from a virus that came from space. It is highly intelligent and wields psychokinetic powers. This POKéMON shoots lasers from the crystalline organ on its chest.
Emerald
A POKéMON that mutated from an extraterrestrial virus exposed to a laser beam. Its body is configured for superior agility and speed.

Base stats

EVs: +1 Attack, +1 Sp. Atk, +1 Speed

HP50
Attack150
Defense50
Sp. Atk150
Sp. Def50
Speed150
Total600

Abilities

Pressure
Increases the PP cost of moves targetting the Pokémon by one.

Locations

Ruby
Trade from Emerald
Sapphire
Trade from Emerald
Emerald
Static
Birth IslandLv 30100%

Damage taken

  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %Games
1Leer
Status
--
100
30
100
R/S
Lowers the target’s Defense by one stage.
1Wrap
Physical
15
90
20
100
R/S
Prevents the target from fleeing and inflicts damage for 2-5 turns.
5Night Shade
Special
--
100
15
--
R/S
Inflicts damage equal to the user’s level.
10Teleport
Status
--
--
20
--
R/S
Immediately ends wild battles. No effect otherwise.
15Knock Off
Physical
65
100
20
--
R/S
Target drops its held item.
20Pursuit
Physical
40
100
20
--
R/S
Has double power against, and can hit, Pokémon attempting to switch out.
25Psychic
Special
90
100
10
10
R/S
Has a chance to lower the target’s Special Defense by one stage.
30Snatch
Status
--
--
10
--
R/S
Steals the target’s move, if it’s self-targeted.
35Cosmic Power
Status
--
--
20
--
R/S
Raises the user’s Defense and Special Defense by one stage.
40Recover
Status
--
--
5
--
R/S
Heals the user by half its max HP.
45Psycho Boost
Special
140
90
5
100
R/S
Lowers the user’s Special Attack by two stages after inflicting damage.
50Hyper Beam
Special
150
90
5
--
R/S
User foregoes its next turn to recharge.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %Games
HM01Cut
Physical
50
95
30
--
R/S
Inflicts regular damage with no additional effect.
HM04Strength
Physical
80
100
15
--
R/S
Inflicts regular damage with no additional effect.
HM05Flash
Status
--
100
20
--
R/S
Lowers the target’s accuracy by one stage.
HM06Rock Smash
Physical
40
100
15
50
R/S
Has a chance to lower the target’s Defense by one stage.
TM01Focus Punch
Physical
150
100
20
--
R/S
If the user takes damage before attacking, the attack is canceled.
TM03Water Pulse
Special
60
100
20
20
R/S
Has a chance to confuse the target.
TM04Calm Mind
Status
--
--
20
--
R/S
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
R/S
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
R/S
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
R/S
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
R/S
For the next few turns, the target can only use damaging moves.
TM13Ice Beam
Special
90
100
10
10
R/S
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
R/S
User foregoes its next turn to recharge.
TM16Light Screen
Status
--
--
30
--
R/S
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
R/S
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
R/S
Changes the weather to rain for five turns.
TM20Safeguard
Status
--
--
25
--
R/S
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
R/S
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
R/S
Requires a turn to charge before attacking.
TM24Thunderbolt
Special
90
100
15
10
R/S
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
R/S
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
R/S
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
R/S
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
R/S
Has a chance to lower the target’s Special Defense by one stage.
TM31Brick Break
Physical
75
100
15
--
R/S
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
R/S
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
R/S
Reduces damage from physical attacks by half.
TM34Shock Wave
Special
60
--
20
--
R/S
Never misses.
TM39Rock Tomb
Physical
60
95
15
100
R/S
Has a chance to lower the target’s Speed by one stage.
TM40Aerial Ace
Physical
60
--
20
--
R/S
Never misses.
TM41Torment
Status
--
100
15
--
R/S
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
R/S
Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret Power
Physical
70
100
20
30
R/S
Has a chance to inflict a status effect which depends upon the terrain.
TM44Rest
Status
--
--
5
--
R/S
User sleeps for two turns, completely healing itself.
TM48Skill Swap
Status
--
--
10
--
R/S
User and target swap abilities.
TM49Snatch
Status
--
--
10
--
R/S
Steals the target’s move, if it’s self-targeted.

Other generations

FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet