Pokémechanics
Red, Blue & Yellow

#114Tangela

Species
Vine Pokémon
Type
Catch rate
45
Growth
Medium
Height
1.0 m
Weight
35.0 kg

Tangela

Red & Blue
The whole body is swathed with wide vines that are similar to seaweed. Its vines shake as it walks.
Yellow
Its identity is obscured by masses of thick, blue vines. The vines are said to never stop growing.

Base stats

HP65
Attack55
Defense115
Speed60
Special100
Total395

Base stats shown are as of Red, Blue & Yellow. Generation I used a single Special stat in place of Sp. Atk and Sp. Def.

Locations

Red
Npc Trade
Cinnabar IslandLv 22-100100%
Walking
Sea Route 21Lv 28-3210%
Blue
Npc Trade
Cinnabar IslandLv 22-100100%
Walking
Sea Route 21Lv 28-3210%
Yellow
Walking
Safari ZoneLv 22-275%

Damage taken

  • x1
  • x1
  • x2
  • x2
  • x0.5
  • x1
  • x2
  • x1
  • x2
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %Games
1Bind
Physical
15
85
20
100
R/B
Prevents the target from fleeing and inflicts damage for 2-5 turns.
1Constrict
Physical
10
100
35
10
Has a chance to lower the target’s Speed by one stage.
24Bind
Physical
15
85
20
100
Yellow
Prevents the target from fleeing and inflicts damage for 2-5 turns.
27Absorb
Special
20
100
25
--
Yellow
Drains half the damage inflicted to heal the user.
29Absorb
Special
20
100
25
--
R/B
Drains half the damage inflicted to heal the user.
29Vine Whip
Physical
45
100
25
--
Yellow
Inflicts regular damage with no additional effect.
32Poison Powder
Status
--
75
35
--
Poisons the target.
36Stun Spore
Status
--
75
30
--
Paralyzes the target.
39Sleep Powder
Status
--
75
15
--
Puts the target to sleep.
45Slam
Physical
80
75
20
--
Inflicts regular damage with no additional effect.
48Growth
Status
--
--
20
--
Yellow
Raises the user’s Attack and Special Attack by one stage.
49Growth
Status
--
--
20
--
R/B
Raises the user’s Attack and Special Attack by one stage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
TM03Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM08Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM09Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM10Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM20Rage
Physical
20
100
20
--
If the user is hit after using this move, its Attack rises by one stage.
TM21Mega Drain
Special
40
100
15
--
Drains half the damage inflicted to heal the user.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM31Mimic
Status
--
--
10
--
Copies the target’s last used move.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Bide
Physical
--
--
10
--
User waits for two turns, then hits back for twice the damage it took.
TM40Skull Bash
Physical
130
100
10
100
Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM50Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl