- Species
- Vine Pokémon
- Type
- Catch rate
- 45
- Growth
- Medium
- Height
- 1.0 m
- Weight
- 35.0 kg
Tangela
- Red & Blue
- The whole body is swathed with wide vines that are similar to seaweed. Its vines shake as it walks.
- Yellow
- Its identity is obscured by masses of thick, blue vines. The vines are said to never stop growing.
Base stats
| HP | 65 | |
|---|---|---|
| Attack | 55 | |
| Defense | 115 | |
| Speed | 60 | |
| Special | 100 | |
| Total | 395 |
Base stats shown are as of Red, Blue & Yellow. Generation I used a single Special stat in place of Sp. Atk and Sp. Def.
Locations
- Red
- Npc Trade
WalkingCinnabar Island Lv 22-100 100% Sea Route 21 Lv 28-32 10% - Blue
- Npc Trade
WalkingCinnabar Island Lv 22-100 100% Sea Route 21 Lv 28-32 10% - Yellow
- Walking
Safari Zone Lv 22-27 5%
Damage taken
- x1
- x1
- x2
- x2
- x0.5
- x1
- x2
- x1
- x2
- x0.5
- x0.5
- x0.5
- x1
- x2
- x1
| Level Up | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | Games | |
| 1 | Bind | Physical | 15 | 85 | 20 | 100 | R/B | ||
Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||||||||
| 1 | Constrict | Physical | 10 | 100 | 35 | 10 | |||
Has a chance to lower the target’s Speed by one stage. | |||||||||
| 24 | Bind | Physical | 15 | 85 | 20 | 100 | Yellow | ||
Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||||||||
| 27 | Absorb | Special | 20 | 100 | 25 | -- | Yellow | ||
Drains half the damage inflicted to heal the user. | |||||||||
| 29 | Absorb | Special | 20 | 100 | 25 | -- | R/B | ||
Drains half the damage inflicted to heal the user. | |||||||||
| 29 | Vine Whip | Physical | 45 | 100 | 25 | -- | Yellow | ||
Inflicts regular damage with no additional effect. | |||||||||
| 32 | Poison Powder | Status | -- | 75 | 35 | -- | |||
Poisons the target. | |||||||||
| 36 | Stun Spore | Status | -- | 75 | 30 | -- | |||
Paralyzes the target. | |||||||||
| 39 | Sleep Powder | Status | -- | 75 | 15 | -- | |||
Puts the target to sleep. | |||||||||
| 45 | Slam | Physical | 80 | 75 | 20 | -- | |||
Inflicts regular damage with no additional effect. | |||||||||
| 48 | Growth | Status | -- | -- | 20 | -- | Yellow | ||
Raises the user’s Attack and Special Attack by one stage. | |||||||||
| 49 | Growth | Status | -- | -- | 20 | -- | R/B | ||
Raises the user’s Attack and Special Attack by one stage. | |||||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| HM01 | Cut | Physical | 50 | 95 | 30 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TM03 | Swords Dance | Status | -- | -- | 20 | -- | ||
Raises the user’s Attack by two stages. | ||||||||
| TM06 | Toxic | Status | -- | 90 | 10 | -- | ||
Badly poisons the target, inflicting more damage every turn. | ||||||||
| TM08 | Body Slam | Physical | 85 | 100 | 15 | 30 | ||
Has a chance to paralyze the target. | ||||||||
| TM09 | Take Down | Physical | 90 | 85 | 20 | -- | ||
User receives 1/4 the damage it inflicts in recoil. | ||||||||
| TM10 | Double-Edge | Physical | 120 | 100 | 15 | -- | ||
User receives 1/3 the damage inflicted in recoil. | ||||||||
| TM15 | Hyper Beam | Special | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM20 | Rage | Physical | 20 | 100 | 20 | -- | ||
If the user is hit after using this move, its Attack rises by one stage. | ||||||||
| TM21 | Mega Drain | Special | 40 | 100 | 15 | -- | ||
Drains half the damage inflicted to heal the user. | ||||||||
| TM22 | Solar Beam | Special | 120 | 100 | 10 | -- | ||
Requires a turn to charge before attacking. | ||||||||
| TM31 | Mimic | Status | -- | -- | 10 | -- | ||
Copies the target’s last used move. | ||||||||
| TM32 | Double Team | Status | -- | -- | 15 | -- | ||
Raises the user’s evasion by one stage. | ||||||||
| TM34 | Bide | Physical | -- | -- | 10 | -- | ||
User waits for two turns, then hits back for twice the damage it took. | ||||||||
| TM40 | Skull Bash | Physical | 130 | 100 | 10 | 100 | ||
Raises the user’s Defense by one stage. User charges for one turn before attacking. | ||||||||
| TM44 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM50 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
Other generations
Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl