Pokémechanics
Red, Blue & Yellow

#126Magmar

Species
Spitfire Pokémon
Type
Catch rate
45
Growth
Medium
Height
1.3 m
Weight
44.5 kg

Magmar

Red & Blue
Its body always burns with an orange glow that enables it to hide perfectly among flames.
Yellow
Born in an active volcano. Its body is always cloaked in flames, so it looks like a big ball of fire.

Base stats

HP65
Attack95
Defense57
Speed93
Special85
Total395

Base stats shown are as of Red, Blue & Yellow. Generation I used a single Special stat in place of Sp. Atk and Sp. Def.

Locations

Red
Trade from Blue
Blue
Walking
Pokémon MansionLv 34-3814%
Yellow
Trade from Blue

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x0.5
  • x1
  • x0.5
  • x2
  • x0.5
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Ember
Special
40
100
25
10
Has a chance to burn the target.
36Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
39Confuse Ray
Status
--
100
10
--
Confuses the target.
43Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
48Smokescreen
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
52Smog
Special
30
70
20
40
Has a chance to poison the target.
55Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM01Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM05Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM08Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM09Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM10Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Submission
Physical
80
80
20
--
User receives 1/4 the damage it inflicts in recoil.
TM18Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
TM19Seismic Toss
Physical
--
100
20
--
Inflicts damage equal to the user’s level.
TM20Rage
Physical
20
100
20
--
If the user is hit after using this move, its Attack rises by one stage.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Teleport
Status
--
--
20
--
Immediately ends wild battles. No effect otherwise.
TM31Mimic
Status
--
--
10
--
Copies the target’s last used move.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Bide
Physical
--
--
10
--
User waits for two turns, then hits back for twice the damage it took.
TM35Metronome
Status
--
--
10
--
Randomly selects and uses any move in the game.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM40Skull Bash
Physical
130
100
10
100
Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM46Psywave
Special
--
100
15
--
Inflicts damage between 50% and 150% of the user’s level.
TM50Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet