normal
x1.0fighting
x1.0flying
x1.0poison
x1.0ground
x1.0rock
x1.0bug
x1.0ghost
x1.0steel
x0.5fire
x0.5water
x0.5grass
x2.0electric
x2.0psychic
x1.0ice
x0.5dragon
x1.0dark
x1.0fairy
x1.0Blastoise | ||||||
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Shellfish Pokémon | No. 9 |
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There is no flavour text on Blastoise for Scarlet Violet.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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56 | Wave Crash | water | Physical | 120 | 100 | 10 | -- |
The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot. |
-- | Withdraw | water | Status | -- | -- | 40 | -- |
The user withdraws its body into its hard shell, boosting its Defense stat. |
Strengthens water moves to inflict 1.5× damage at 1/3 max HP or less.
Heals for 1/16 max HP after each turn during rain.
9 | Rapid Spin | normal | Physical | 50 | 100 | 40 | 100 |
The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat. |
-- | Water Gun | water | Special | 40 | 100 | 25 | -- |
The target is blasted with a forceful shot of water. |
-- | Tail Whip | normal | Status | -- | 100 | 30 | -- |
The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. |
35 | Shell Smash | normal | Status | -- | -- | 15 | -- |
The user breaks its shell, which lowers its Defense and Sp. Def stats but sharply boosts its Attack, Sp. Atk, and Speed stats. |
49 | Hydro Pump | water | Special | 110 | 80 | 5 | -- |
The target is blasted by a huge volume of water launched under great pressure. |
30 | Aqua Tail | water | Physical | 90 | 90 | 10 | -- |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
Loading... | Haze | ice | Status | -- | -- | 30 | -- |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
15 | Water Pulse | water | Special | 60 | 100 | 20 | 20 |
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
42 | Iron Defense | steel | Status | -- | -- | 15 | -- |
The user hardens its body's surface like iron, sharply boosting its Defense stat. |
-- | Flash Cannon | steel | Special | 80 | 100 | 10 | 10 |
The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
Loading... | Water Pledge | water | Special | 80 | 100 | 10 | -- |
A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears. |
Loading... | Flip Turn | water | Physical | 60 | 100 | 20 | -- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
-- | Tackle | normal | Physical | 40 | 100 | 35 | -- |
A physical attack in which the user charges and slams into the target with its whole body. |
Loading... | Ice Punch | ice | Physical | 75 | 100 | 15 | 10 |
The target is attacked with an icy punch. This may also leave the target frozen. |
Loading... | Surf | water | Special | 90 | 100 | 15 | -- |
The user attacks everything around it by swamping its surroundings with a giant wave. |
12 | Bite | dark | Physical | 60 | 100 | 25 | 30 |
The target is bitten with viciously sharp fangs. This may also make the target flinch. |
Loading... | Hydro Cannon | water | Special | 150 | 90 | 5 | -- |
The target is hit with a watery blast. The user can't move on the next turn. |
Loading... | Aura Sphere | fighting | Special | 80 | -- | 20 | -- |
The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. |
Loading... | Chilling Water | water | Special | 50 | 100 | 20 | -- |
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
-- | Life Dew | water | Status | -- | -- | 10 | -- |
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle. |
Loading... | Ice Spinner | ice | Physical | 80 | 100 | 15 | -- |
The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
Loading... | Blizzard | ice | Special | 110 | 70 | 5 | 10 |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
Loading... | Roar | normal | Status | -- | -- | 20 | -- |
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
Loading... | Ice Beam | ice | Special | 90 | 100 | 10 | 10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
Loading... | Muddy Water | water | Special | 90 | 85 | 10 | 30 |
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
Loading... | Dragon Pulse | dragon | Special | 85 | 100 | 10 | -- |
The target is attacked with a shock wave generated by the user's gaping mouth. |
Loading... | Avalanche | ice | Physical | 60 | 100 | 10 | -- |
This move's power is doubled if the target has inflicted damage on the user in the same turn. |
Loading... | Liquidation | water | Physical | 85 | 100 | 10 | 20 |
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
Loading... | Body Press | fighting | Physical | 80 | 100 | 10 | -- |
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
-- | Mist | ice | Status | -- | -- | 30 | -- |
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
-- | Fake Out | normal | Physical | 40 | 100 | 10 | 100 |
This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
-- | Yawn | normal | Status | -- | -- | 10 | -- |
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
-- | Water Spout | water | Special | 150 | 100 | 5 | -- |
The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power. |
-- | Aqua Ring | water | Status | -- | -- | 20 | -- |
The user envelops itself in a veil made of water. It regains some HP every turn. |
Loading... | Earthquake | ground | Physical | 100 | 100 | 10 | -- |
The user sets off an earthquake that strikes every Pokémon around it. |
Loading... | Scary Face | normal | Status | -- | 100 | 10 | -- |
The user frightens the target with a scary face to harshly lower its Speed stat. |
Loading... | Weather Ball | normal | Special | 50 | 100 | 10 | -- |
This move's type and power change depending on the weather at the time the move is used. |
Loading... | Gyro Ball | steel | Physical | -- | 100 | 5 | -- |
The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
Loading... | Smack Down | rock | Physical | 50 | 100 | 15 | 100 |
The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
-- | Flail | normal | Physical | -- | 100 | 15 | -- |
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
Loading... | Rock Slide | rock | Physical | 75 | 90 | 10 | 30 |
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
Loading... | Dig | ground | Physical | 80 | 100 | 10 | -- |
The user burrows into the ground on the first turn, then attacks on the next turn. |
Loading... | Crunch | dark | Physical | 80 | 100 | 15 | 20 |
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
Loading... | Whirlpool | water | Special | 35 | 85 | 15 | 100 |
The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. |
Loading... | Focus Punch | fighting | Physical | 150 | 100 | 20 | -- |
The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
Loading... | Mud Shot | ground | Special | 55 | 95 | 15 | 100 |
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
Loading... | Dark Pulse | dark | Special | 80 | 100 | 15 | 20 |
The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
Loading... | Focus Blast | fighting | Special | 120 | 70 | 5 | 10 |
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
-- | Aqua Jet | water | Physical | 40 | 100 | 20 | -- |
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
-- | Mirror Coat | psychic | Special | -- | 100 | 20 | -- |
A retaliatory attack that counters any special move, inflicting double the damage taken. |
Loading... | Icy Wind | ice | Special | 55 | 95 | 15 | 100 |
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
Loading... | Body Slam | normal | Physical | 85 | 100 | 15 | 30 |
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
Loading... | Double Edge | normal | Physical | 120 | 100 | 15 | -- |
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Loading... | Zen Headbutt | psychic | Physical | 80 | 90 | 15 | 20 |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Loading... | Take Down | normal | Physical | 90 | 85 | 20 | -- |
A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
Loading... | Hyper Beam | normal | Special | 150 | 90 | 5 | -- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
Loading... | Brick Break | fighting | Physical | 75 | 100 | 15 | -- |
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
Loading... | Rock Tomb | rock | Physical | 60 | 95 | 15 | 100 |
The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
Loading... | Fling | dark | Physical | -- | 100 | 10 | -- |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
25 | Rain Dance | water | Status | -- | -- | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
Loading... | Tera Blast | normal | Special | 80 | 100 | 10 | -- |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
Loading... | Helping Hand | normal | Status | -- | -- | 20 | -- |
The user assists an ally by boosting the power of that ally's attack. |
Loading... | Giga Impact | normal | Physical | 150 | 90 | 5 | -- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
20 | Protect | normal | Status | -- | -- | 10 | -- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Loading... | Substitute | normal | Status | -- | -- | 10 | -- |
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
Loading... | Endure | normal | Status | -- | -- | 10 | -- |
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
Loading... | Sleep Talk | normal | Status | -- | -- | 10 | -- |
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
This move's power is doubled if the user is poisoned, burned, or paralyzed. |