Munchlax
POKEMECHANICS - Sword Shield
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
← #177 icon spriteNoivern #179 icon spriteSteelix →
Onix
Onix
Rock Snake Pokémon
No. 95
HT8.8m
WT210kg
onix
Trade holding
Metal Coat
⇒

Onix

SWORD

As it digs through the ground, it absorbs many hard objects. This is what makes its body so solid.

SHIELD

It rapidly bores through the ground at 50 mph by squirming and twisting its massive, rugged body.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Tutor
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Egg
LevelAttack NameTypeClassPowerAccuracyPPEffect %
steelix
--
Rock Throw
rock
Physical
50
90
15
--
The user picks up and throws a small rock at the target to attack.
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Drill Run
ground
Physical
80
95
10
--
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
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High Horsepower
ground
Physical
95
95
10
--
The user fiercely attacks the target using its entire body.
--
Scorching Sands
ground
Special
70
100
10
30
The user throws scorching sand at the target to attack. This may also leave the target with a burn.
--
Meteor Beam
rock
Special
120
90
10
100
In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.
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Breaking Swipe
dragon
Physical
60
100
15
100
The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
--
Bind
normal
Physical
15
85
20
100
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
--
Harden
normal
Status
--
--
30
--
The user stiffens all the muscles in its body to raise its Defense stat.
8
Rock Polish
rock
Status
--
--
20
--
The user polishes its body to reduce drag. This sharply raises the Speed stat.
12
Dragon Breath
dragon
Special
60
100
20
30
The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
28
Sand Tomb
ground
Physical
35
85
15
100
The user traps the target inside a harshly raging sandstorm for four to five turns.
36
Slam
normal
Physical
80
75
20
--
The target is slammed with a long tail, vines, or the like to inflict damage.
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Self Destruct
normal
Physical
200
100
5
--
The user attacks everything around it by causing an explosion. The user faints upon using this move.
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Dragon Dance
dragon
Status
--
--
20
--
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
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Rock Blast
rock
Physical
25
90
10
--
The user hurls hard rocks at the target. Two to five rocks are launched in a row.
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Dragon Pulse
dragon
Special
85
100
10
--
The target is attacked with a shock wave generated by the user’s gaping mouth.
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Heavy Slam
steel
Physical
--
100
10
--
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.
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Brutal Swing
dark
Physical
60
100
20
--
The user swings its body around violently to inflict damage on everything in its vicinity.
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Body Press
fighting
Physical
80
100
10
--
The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.
4
Smack Down
rock
Physical
50
100
15
100
The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it’s hit.
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Gyro Ball
steel
Physical
--
100
5
--
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.
--
Head Smash
rock
Physical
150
80
5
--
The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.
--
Wide Guard
rock
Status
--
--
10
--
The user and its allies are protected from wide-ranging attacks for one turn.
24
Screech
normal
Status
--
85
40
--
An earsplitting screech harshly lowers the target’s Defense stat.
32
Stealth Rock
rock
Status
--
--
20
--
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
52
Stone Edge
rock
Physical
100
80
5
--
The user stabs the target from below with sharpened stones. Critical hits land more easily.
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Earth Power
ground
Special
90
100
10
10
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.
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Iron Head
steel
Physical
80
100
15
30
The user slams the target with its steel-hard head. This may also make the target flinch.
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Flash Cannon
steel
Special
80
100
10
10
The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.
--
Flail
normal
Physical
--
100
15
--
The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.
--
Dragon Tail
dragon
Physical
60
90
10
--
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
--
Block
normal
Status
--
--
5
--
The user blocks the target’s way with arms spread wide to prevent escape.

Encounters:

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Payback
dark
Physical
50
100
10
--
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
--
Rollout
rock
Physical
30
90
20
--
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
--
Defense Curl
normal
Status
--
--
40
--
The user curls up to conceal weak spots and raise its Defense stat.
--
Tackle
normal
Physical
40
100
35
--
A physical attack in which the user charges and slams into the target with its whole body.
16
Curse
ghost
Status
--
--
10
--
A move that works differently for the Ghost type than for all other types.
40
Sandstorm
rock
Status
--
--
10
--
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
48
Iron Tail
steel
Physical
100
75
15
30
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
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Earthquake
ground
Physical
100
100
10
--
The user sets off an earthquake that strikes every Pokémon around it.
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Scary Face
normal
Status
--
100
10
--
The user frightens the target with a scary face to harshly lower its Speed stat.
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Bulldoze
ground
Physical
60
100
20
100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
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Stomping Tantrum
ground
Physical
75
100
10
--
Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.
20
Rock Slide
rock
Physical
75
90
10
30
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
44
Dig
ground
Physical
80
100
10
--
The user burrows into the ground, then attacks on the next turn.
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Taunt
dark
Status
--
100
20
--
The target is taunted into a rage that allows it to use only attack moves for three turns.
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Rock Tomb
rock
Physical
60
95
15
100
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Base Stats:

HP: 35
ATT: 45
DEF: 160
SP. ATK: 30
SP. DEF: 45
SPE: 70
EVs: +1 DEF
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Body Slam
normal
Physical
85
100
15
30
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
56
Double Edge
normal
Physical
120
100
15
--
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
rock
ground

Damage:

normal
x0.5
fighting
x2.0
flying
x0.5
poison
x0.25
ground
x2.0
rock
x0.5
bug
x1.0
ghost
x1.0
steel
x2.0
fire
x0.5
water
x4.0
grass
x4.0
electric
x0
psychic
x1.0
ice
x2.0
dragon
x1.0
dark
x1.0
fairy
x1.0
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Attract
normal
Status
--
100
15
--
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Abilities:

Rock Head

Protects against recoil damage.

Sturdy

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Weak Armor (hidden)

Raises Speed and lowers Defense by one stage each upon being hit by a physical move.

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Snore
normal
Special
50
100
15
30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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Sunny Day
fire
Status
--
--
5
--
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
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Round
normal
Special
60
100
15
--
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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Rest
psychic
Status
--
--
5
--
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Endure
normal
Status
--
--
10
--
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
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Substitute
normal
Status
--
--
10
--
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
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Protect
normal
Status
--
--
10
--
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
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Sleep Talk
normal
Status
--
--
10
--
While it is asleep, the user randomly uses one of the moves it knows.
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Facade
normal
Physical
70
100
20
--
This attack move doubles its power if the user is poisoned, burned, or paralyzed.