Munchlax
POKEMECHANICS - Ruby Sapphire
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
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Onix
Onix
Rock Snake Pokémon
No. 95
HT8.8m
WT210kg
Trade holding
Metal Coat
⇒

Onix

RUBY

ONIX has a magnet in its brain. It acts as a compass so that this POKéMON does not lose direction while it is tunneling. As it grows older, its body becomes increasingly rounder and smoother.

SAPPHIRE

ONIX has a magnet in its brain. It acts as a compass so that this POKéMON does not lose direction while it is tunneling. As it grows older, its body becomes increasingly rounder and smoother.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Egg
LevelAttack NameTypeClassPowerAccuracyPPEffect %
onix
rock
ground
49
Sand Tomb
ground
Physical
35
85
15
100
Traps and hurts the foe in quicksand for 2 to 5 turns.
steelix

Base Stats:

HP: 35
ATT: 45
DEF: 160
SP. ATK: 30
SP. DEF: 45
SPE: 70
EVs: +1 DEF
13
Rock Throw
rock
Physical
50
90
15
--
Throws small rocks to strike the foe.
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Roar
normal
Status
--
--
20
--
Makes the foe flee to end the battle.
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Torment
dark
Status
--
100
15
--
Torments the foe and stops successive use of a move.

Abilities:

Rock Head

Protects against recoil damage.

Sturdy

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Weak Armor (hidden)

Raises Speed and lowers Defense by one stage each upon being hit by a physical move.

--
Explosion
normal
Physical
250
100
5
--
Inflicts severe damage but makes the user faint.
--
Flail
normal
Physical
--
100
15
--
Inflicts more damage when the user’s HP is down.
21
Harden
normal
Status
--
--
30
--
Stiffens the body’s muscles to raise DEFENSE.
37
Slam
normal
Physical
80
75
20
--
Slams the foe with a long tail, vine, etc.
9
Bind
normal
Physical
15
85
20
100
Binds and squeezes the foe for 2 to 5 turns.
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Strength
normal
Physical
80
100
15
--
Builds enormous power, then slams the foe.
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Earthquake
ground
Physical
100
100
10
--
A powerful quake, but has no effect on flying foes.
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Taunt
dark
Status
--
100
20
--
Taunts the foe into only using attack moves.
--
Block
normal
Status
--
--
5
--
Blocks the foe’s way to prevent escape.
--
Rock Slide
rock
Physical
75
90
10
30
Large boulders are hurled. May cause flinching.

Encounters:

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Dig
ground
Physical
80
100
10
--
Digs underground the first turn and strikes next turn.
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Rock Smash
fighting
Physical
40
100
15
50
A rock-crushing attack that may lower DEFENSE.
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Rock Tomb
rock
Physical
60
95
15
100
Stops the foe from moving with rocks and cuts SPEED.

Damage:

normal
x0.5
fighting
x2.0
flying
x0.5
poison
x0.25
ground
x2.0
rock
x0.5
bug
x1.0
ghost
x1.0
steel
x2.0
fire
x0.5
water
x4.0
grass
x4.0
electric
x0
psychic
x1.0
ice
x2.0
dragon
x1.0
dark
x1.0
--
Screech
normal
Status
--
85
40
--
Emits a screech to sharply reduce the foe’s DEFENSE.
25
Rage
normal
Physical
20
100
20
--
Raises the user’s ATTACK every time it is hit.
57
Double Edge
normal
Physical
120
100
15
--
A life-risking tackle that also hurts the user.
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Secret Power
normal
Physical
70
100
20
30
An attack with effects that vary by location.
45
Iron Tail
steel
Physical
100
75
15
30
Attacks with a rock-hard tail. May lower DEFENSE.
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Toxic
poison
Status
--
90
10
--
Poisons the foe with an intensifying toxin.
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Sunny Day
fire
Status
--
--
5
--
Boosts the power of FIRE- type moves for 5 turns.
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Double Team
normal
Status
--
--
15
--
Creates illusory copies to raise evasiveness.
--
Tackle
normal
Physical
40
100
35
--
Charges the foe with a full- body tackle.
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Return
normal
Physical
--
100
20
--
An attack that increases in power with friendship.
33
Sandstorm
rock
Status
--
--
10
--
Causes a sandstorm that rages for several turns.
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Frustration
normal
Physical
--
100
20
--
An attack that is stronger if the TRAINER is disliked.
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Attract
normal
Status
--
100
15
--
Makes the opposite gender less likely to attack.
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Hidden Power
normal
Special
60
100
15
--
The effectiveness varies with the user.
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Rest
psychic
Status
--
--
5
--
The user sleeps for 2 turns, restoring HP and status.
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Facade
normal
Physical
70
100
20
--
Boosts ATTACK when burned, paralyzed, or poisoned.
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Protect
normal
Status
--
--
10
--
Evades attack, but may fail if used in succession.