normal
x1.0fighting
x1.0flying
x1.0poison
x1.0ground
x1.0rock
x1.0bug
x1.0ghost
x1.0steel
x0.5fire
x0.5water
x0.5grass
x2.0electric
x2.0psychic
x1.0ice
x0.5dragon
x1.0dark
x1.0fairy
x1.0Shellder | ||||||
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Bivalve Pokémon | No. 90 |
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At night, this Pokémon uses its broad tongue to burrow a hole in the seafloor sand and then sleep in it. While it is sleeping, Shellder closes its shell, but leaves its tongue hanging out.
At night, this Pokémon uses its broad tongue to burrow a hole in the seafloor sand and then sleep in it. While it is sleeping, Shellder closes its shell, but leaves its tongue hanging out.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Protects against critical hits.
Extends two-to-five-hit moves and triple kick to their full length every time.
Protects against damage from weather.
8 | Supersonic | normal | Status | -- | 55 | 20 | -- |
The user generates odd sound waves from its body that confuse the target. |
4 | Withdraw | water | Status | -- | -- | 40 | -- |
The user withdraws its body into its hard shell, raising its Defense stat. |
13 | Icicle Spear | ice | Physical | 25 | 100 | 30 | -- |
The user launches sharp icicles at the target two to five times in a row. |
28 | Ice Shard | ice | Physical | 40 | 100 | 30 | -- |
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. |
32 | Razor Shell | water | Physical | 75 | 95 | 10 | 50 |
The user cuts its target with sharp shells. This may also lower the target’s Defense stat. |
37 | Aurora Beam | ice | Special | 65 | 100 | 20 | 10 |
The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat. |
56 | Shell Smash | normal | Status | -- | -- | 15 | -- |
The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats. |
-- | Aqua Ring | water | Status | -- | -- | 20 | -- |
The user envelops itself in a veil made of water. It regains some HP every turn. |
44 | Brine | water | Special | 65 | 100 | 10 | -- |
If the target’s HP is half or less, this attack will hit with double the power. |
-- | Twineedle | bug | Physical | 25 | 100 | 20 | 20 |
The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target. |
-- | Bubble Beam | water | Special | 65 | 100 | 20 | 10 |
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. |
-- | Barrier | psychic | Status | -- | -- | 20 | -- |
The user throws up a sturdy wall that sharply raises its Defense stat. |
-- | Rapid Spin | normal | Physical | 50 | 100 | 40 | 100 |
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
-- | Rock Blast | rock | Physical | 25 | 90 | 10 | -- |
The user hurls hard rocks at the target. Two to five rocks are launched in a row. |
-- | Tackle | normal | Physical | 40 | 100 | 35 | -- |
A physical attack in which the user charges and slams into the target with its whole body. |
61 | Hydro Pump | water | Special | 110 | 80 | 5 | -- |
The target is blasted by a huge volume of water launched under great pressure. |
Loading... | Explosion | normal | Physical | 250 | 100 | 5 | -- |
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
Loading... | Dive | water | Physical | 80 | 100 | 10 | -- |
Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean. |
-- | Avalanche | ice | Physical | 60 | 100 | 10 | -- |
An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. |
25 | Clamp | water | Physical | 35 | 85 | 15 | 100 |
The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns. |
20 | Leer | normal | Status | -- | 100 | 30 | 100 |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
40 | Whirlpool | water | Special | 35 | 85 | 15 | 100 |
The user traps the target in a violent swirling whirlpool for four to five turns. |
49 | Iron Defense | steel | Status | -- | -- | 15 | -- |
The user hardens its body’s surface like iron, sharply raising its Defense stat. |
Loading... | Surf | water | Special | 90 | 100 | 15 | -- |
The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. |
Loading... | Hail | ice | Status | -- | -- | 10 | -- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
-- | Screech | normal | Status | -- | 85 | 40 | -- |
An earsplitting screech harshly lowers the target’s Defense stat. |
-- | Mud Shot | ground | Special | 55 | 95 | 15 | 100 |
The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. |
52 | Ice Beam | ice | Special | 90 | 100 | 10 | 10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
Loading... | Blizzard | ice | Special | 110 | 70 | 5 | 10 |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
Loading... | Payback | dark | Physical | 50 | 100 | 10 | -- |
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. |
-- | Icy Wind | ice | Special | 55 | 95 | 15 | 100 |
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. |
-- | Water Pulse | water | Special | 60 | 100 | 20 | 20 |
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
-- | Take Down | normal | Physical | 90 | 85 | 20 | -- |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. |
Loading... | Confide | normal | Status | -- | -- | 20 | 100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Loading... | Swagger | normal | Status | -- | 85 | 15 | -- |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
Loading... | Rain Dance | water | Status | -- | -- | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Loading... | Round | normal | Special | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
-- | Snore | normal | Special | 50 | 100 | 15 | 30 |
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
A unique attack that varies in type depending on the Pokémon using it. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
16 | Protect | normal | Status | -- | -- | 10 | -- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Loading... | Substitute | normal | Status | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Loading... | Sleep Talk | normal | Status | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |