Munchlax
POKEMECHANICS - Lets Go Pikachu Lets Go Eevee
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
← #007 icon spriteSquirtle #009 icon spriteBlastoise →
Wartortle
Wartortle
Turtle Pokémon
No. 8
HT1m
WT22.5kg
Lv. 16
Level Up
⇒
Lv. 36
Level Up
⇒

Wartortle

LETS-GO-PIKACHU

When tapped on its head, this Pokémon will pull it in, but its tail will still stick out a little bit.

LETS-GO-EEVEE

When tapped on its head, this Pokémon will pull it in, but its tail will still stick out a little bit.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
wartortle

Encounters:

squirtle

Base Stats:

HP: 59
ATT: 63
DEF: 80
SP. ATK: 65
SP. DEF: 80
SPE: 58
EVs: +1 DEF, +1 SP. DEF

Abilities:

Torrent

Strengthens water moves to inflict 1.5× damage at 1/3 max HP or less.

Rain Dish (hidden)

Heals for 1/16 max HP after each turn during rain.

water
blastoise
--
Withdraw
water
Status
--
--
40
--
The user withdraws its body into its hard shell, raising its Defense stat.
--
Tail Whip
normal
Status
--
100
30
--
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
20
Water Gun
water
Special
40
100
25
--
The target is blasted with a forceful shot of water.
--
Bubble
water
Special
40
100
30
10
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.
33
Bubble Beam
water
Special
65
100
20
10
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
59
Skull Bash
normal
Physical
130
100
10
100
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.

Damage:

normal
x1.0
fighting
x1.0
flying
x1.0
poison
x1.0
ground
x1.0
rock
x1.0
bug
x1.0
ghost
x1.0
steel
x0.5
fire
x0.5
water
x0.5
grass
x2.0
electric
x2.0
psychic
x1.0
ice
x0.5
dragon
x1.0
dark
x1.0
fairy
x1.0
53
Hydro Pump
water
Special
110
80
5
--
The target is blasted by a huge volume of water launched under great pressure.
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Waterfall
water
Physical
80
100
15
20
The user charges at the target and may make it flinch.
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Seismic Toss
fighting
Physical
--
100
20
--
The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.
27
Bite
dark
Physical
60
100
25
30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
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Surf
water
Special
90
100
15
--
The user attacks everything around it by swamping its surroundings with a giant wave.
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Ice Punch
ice
Physical
75
100
15
10
The target is punched with an icy fist. This may also leave the target frozen.
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Blizzard
ice
Special
110
70
5
10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
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Ice Beam
ice
Special
90
100
10
10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
--
Tackle
normal
Physical
40
100
35
--
A physical attack in which the user charges and slams into the target with its whole body.
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Reflect
psychic
Status
--
--
20
--
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
46
Headbutt
normal
Physical
70
100
15
30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
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Rock Slide
rock
Physical
75
90
10
30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
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Dig
ground
Physical
80
100
10
--
The user burrows into the ground, then attacks on the next turn.
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Dragon Pulse
dragon
Special
85
100
10
--
The target is attacked with a shock wave generated by the user’s gaping mouth.
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Outrage
dragon
Physical
120
100
10
--
The Pokémon rampages and attacks for two to three turns. It then becomes confused.
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Scald
water
Special
80
100
15
30
The user shoots boiling hot water at its target. This may also leave the target with a burn.
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Iron Tail
steel
Physical
100
75
15
30
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
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Toxic
poison
Status
--
90
10
--
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
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Brick Break
fighting
Physical
75
100
15
--
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
40
Protect
normal
Status
--
--
10
--
Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
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Rest
psychic
Status
--
--
5
--
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Facade
normal
Physical
70
100
20
--
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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Substitute
normal
Status
--
--
10
--
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.