normal
x1.0fighting
x1.0flying
x1.0poison
x1.0ground
x1.0rock
x1.0bug
x1.0ghost
x1.0steel
x0.5fire
x0.5water
x0.5grass
x2.0electric
x2.0psychic
x1.0ice
x0.5dragon
x1.0dark
x1.0Wartortle | ||||||
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Turtle Pokémon | No. 8 |
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Its tail is large and covered with a rich, thick fur. The tail becomes increasingly deeper in color as WARTORTLE ages. The scratches on its shell are evidence of this POKéMON’s toughness as a battler.
Its tail is large and covered with a rich, thick fur. The tail becomes increasingly deeper in color as WARTORTLE ages. The scratches on its shell are evidence of this POKéMON’s toughness as a battler.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Strengthens water moves to inflict 1.5× damage at 1/3 max HP or less.
Heals for 1/16 max HP after each turn during rain.
10 | Withdraw | water | Status | -- | -- | 40 | -- |
Withdraws the body into its hard shell to raise DEFENSE. |
-- | Tail Whip | normal | Status | -- | 100 | 30 | -- |
Wags the tail to lower the foe’s DEFENSE. |
-- | Bubble | water | Special | 40 | 100 | 30 | 10 |
An attack using bubbles. May lower the foe’s SPEED. |
13 | Water Gun | water | Special | 40 | 100 | 25 | -- |
Squirts water to attack the foe. |
25 | Rapid Spin | normal | Physical | 50 | 100 | 40 | 100 |
Spins the body at high speed to strike the foe. |
45 | Skull Bash | normal | Physical | 130 | 100 | 10 | 100 |
Tucks in the head, then attacks on the next turn. |
53 | Hydro Pump | water | Special | 110 | 80 | 5 | -- |
Blasts water at high power to strike the foe. |
Loading... | Waterfall | water | Physical | 80 | 100 | 15 | 20 |
Charges the foe with speed to climb waterfalls. |
Loading... | Dive | water | Physical | 80 | 100 | 10 | -- |
Dives underwater the first turn and strikes next turn. |
19 | Bite | dark | Physical | 60 | 100 | 25 | 30 |
Bites with vicious fangs. May cause flinching. |
Loading... | Surf | water | Special | 90 | 100 | 15 | -- |
Creates a huge wave, then crashes it down on the foe. |
Loading... | Hail | ice | Status | -- | -- | 10 | -- |
Summons a hailstorm that strikes every turn. |
Loading... | Focus Punch | fighting | Physical | 150 | 100 | 20 | -- |
A powerful loyalty attack. The user flinches if hit. |
Loading... | Water Pulse | water | Special | 60 | 100 | 20 | 20 |
Attacks with ultrasonic waves. May confuse the foe |
Loading... | Ice Beam | ice | Special | 90 | 100 | 10 | 10 |
Blasts the foe with an icy beam that may freeze it. |
Loading... | Blizzard | ice | Special | 110 | 70 | 5 | 10 |
Hits the foe with an icy storm that may freeze it. |
-- | Tackle | normal | Physical | 40 | 100 | 35 | -- |
Charges the foe with a full- body tackle. |
Loading... | Strength | normal | Physical | 80 | 100 | 15 | -- |
Builds enormous power, then slams the foe. |
Loading... | Iron Tail | steel | Physical | 100 | 75 | 15 | 30 |
Attacks with a rock-hard tail. May lower DEFENSE. |
Loading... | Dig | ground | Physical | 80 | 100 | 10 | -- |
Digs underground the first turn and strikes next turn. |
Loading... | Rock Smash | fighting | Physical | 40 | 100 | 15 | 50 |
A rock-crushing attack that may lower DEFENSE. |
Loading... | Brick Break | fighting | Physical | 75 | 100 | 15 | -- |
Destroys barriers such as REFLECT and causes damage. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack with effects that vary by location. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
Makes the opposite gender less likely to attack. |
37 | Rain Dance | water | Status | -- | -- | 5 | -- |
Boosts the power of WATER- type moves for 5 turns. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
Poisons the foe with an intensifying toxin. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
Creates illusory copies to raise evasiveness. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
An attack that increases in power with friendship. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
An attack that is stronger if the TRAINER is disliked. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
The effectiveness varies with the user. |
31 | Protect | normal | Status | -- | -- | 10 | -- |
Evades attack, but may fail if used in succession. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user sleeps for 2 turns, restoring HP and status. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
Boosts ATTACK when burned, paralyzed, or poisoned. |