Munchlax
POKEMECHANICS - Sword Shield
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
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Calyrex
Calyrex
King Pokémon
No. 898
HT1.1m
WT7.7kg

Calyrex

SWORD

Calyrex is a merciful Pokémon, capable of providing healing and blessings. It reigned over the Galar region in times of yore.

SHIELD

Calyrex is known in legend as a king that ruled over Galar in ancient times. It has the power to cause hearts to mend and plants to spring forth.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Tutor
LevelAttack NameTypeClassPowerAccuracyPPEffect %
calyrex
8
Life Dew
water
Status
--
--
10
--
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.

Encounters:

--
Pound
normal
Physical
40
100
35
--
The target is physically pounded with a long tail, a foreleg, or the like.
40
Aromatherapy
grass
Status
--
--
5
--
The user releases a soothing scent that heals all status conditions affecting the user’s party.
72
Heal Pulse
psychic
Status
--
--
10
--
The user emits a healing pulse that restores the target’s HP by up to half of its max HP.
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Pay Day
normal
Physical
40
100
20
--
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
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Power Swap
psychic
Status
--
--
10
--
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
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Guard Swap
psychic
Status
--
--
10
--
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
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Magic Room
psychic
Status
--
--
10
--
The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.
psychic
grass

Abilities:

Unnerve

Prevents opposing Pokémon from eating held Berries.

Base Stats:

HP: 100
ATT: 80
DEF: 80
SP. ATK: 80
SP. DEF: 80
SPE: 80
EVs: +3 HP
--
Growth
normal
Status
--
--
20
--
The user’s body grows all at once, raising the Attack and Sp. Atk stats.
--
Confusion
psychic
Special
50
100
25
10
The target is hit by a weak telekinetic force. This may also confuse the target.
24
Psyshock
psychic
Special
80
100
10
--
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
--
Mega Drain
grass
Special
40
100
15
--
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
64
Leech Seed
grass
Status
--
90
10
--
A seed is planted on the target. It steals some HP from the target every turn.
88
Future Sight
psychic
Special
120
100
10
--
Two turns after this move is used, a hunk of psychic energy attacks the target.
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Tri Attack
normal
Special
80
100
10
20
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
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Magical Leaf
grass
Special
60
--
20
--
The user scatters curious leaves that chase the target. This attack never misses.
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Wonder Room
psychic
Status
--
--
10
--
The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.
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Leaf Storm
grass
Special
130
90
5
100
The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
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Draining Kiss
fairy
Special
50
100
10
--
The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.
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Grassy Terrain
grass
Status
--
--
10
--
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
48
Energy Ball
grass
Special
90
100
10
10
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.
56
Psychic
psychic
Special
90
100
10
10
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
16
Giga Drain
grass
Special
75
100
10
--
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
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Metronome
normal
Status
--
--
10
--
The user waggles a finger and stimulates its brain into randomly using nearly any move.
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Trick
psychic
Status
--
100
10
--
The user catches the target off guard and swaps its held item with its own.
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Safeguard
normal
Status
--
--
25
--
The user creates a protective field that prevents status conditions for five turns.
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Encore
normal
Status
--
100
5
--
The user compels the target to keep using the move it encored for three turns.
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Baton Pass
normal
Status
--
--
40
--
The user switches places with a party Pokémon in waiting and passes along any stat changes.
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Imprison
psychic
Status
--
--
10
--
If opposing Pokémon know any move also known by the user, they are prevented from using it.
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Bullet Seed
grass
Physical
25
100
30
--
The user forcefully shoots seeds at the target two to five times in a row.
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Skill Swap
psychic
Status
--
--
10
--
The user employs its psychic power to exchange Abilities with the target.
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Calm Mind
psychic
Status
--
--
20
--
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
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Seed Bomb
grass
Physical
80
100
15
--
The user slams a barrage of hard-shelled seeds down on the target from above.
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Trick Room
psychic
Status
--
--
5
--
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
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Stored Power
psychic
Special
20
100
10
--
The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.
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Pollen Puff
bug
Special
90
100
15
--
The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.
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Speed Swap
psychic
Status
--
--
10
--
The user exchanges Speed stats with the target.

Damage:

normal
x1.0
fighting
x0.5
flying
x2.0
poison
x2.0
ground
x0.5
rock
x1.0
bug
x4.0
ghost
x2.0
steel
x1.0
fire
x2.0
water
x0.5
grass
x0.5
electric
x0.5
psychic
x0.5
ice
x2.0
dragon
x1.0
dark
x2.0
fairy
x1.0
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Reflect
psychic
Status
--
--
20
--
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
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Agility
psychic
Status
--
--
30
--
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
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Light Screen
psychic
Status
--
--
30
--
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
80
Solar Beam
grass
Special
120
100
10
--
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
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Grass Knot
grass
Special
--
100
20
--
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
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Solar Blade
grass
Physical
125
100
10
--
In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn.
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Swift
normal
Special
60
--
20
--
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
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Zen Headbutt
psychic
Physical
80
90
15
20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
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Psychic Terrain
psychic
Status
--
--
10
--
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
32
Helping Hand
normal
Status
--
--
20
--
The user assists an ally by boosting the power of that ally’s attack.
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Giga Impact
normal
Physical
150
90
5
--
The user charges at the target using every bit of its power. The user can’t move on the next turn.
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Ally Switch
psychic
Status
--
--
15
--
The user teleports using a strange power and switches places with one of its allies.
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Hyper Beam
normal
Special
150
90
5
--
The target is attacked with a powerful beam. The user can’t move on the next turn.
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Sunny Day
fire
Status
--
--
5
--
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
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Snore
normal
Special
50
100
15
30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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Round
normal
Special
60
100
15
--
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
--
Expanding Force
psychic
Special
80
100
10
--
The user attacks the target with its psychic power. This move’s power goes up and damages all opposing Pokémon on Psychic Terrain.
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Substitute
normal
Status
--
--
10
--
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
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Protect
normal
Status
--
--
10
--
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
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Endure
normal
Status
--
--
10
--
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
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Facade
normal
Physical
70
100
20
--
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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Rest
psychic
Status
--
--
5
--
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Sleep Talk
normal
Status
--
--
10
--
While it is asleep, the user randomly uses one of the moves it knows.