normal
x0fighting
x0flying
x1.0poison
x0.5ground
x1.0rock
x1.0bug
x0.5ghost
x2.0steel
x0.5fire
x0.5water
x0.5grass
x0.5electric
x0.5psychic
x0ice
x2.0dragon
x2.0dark
x2.0fairy
x2.0Dreepy | ||||||
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Lingering Pokémon | No. 885 |
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After being reborn as a ghost Pokémon, Dreepy wanders the areas it used to inhabit back when it was alive in prehistoric seas.
If this weak Pokémon is by itself, a mere child could defeat it. But if Dreepy has friends to help it train, it can evolve and become much stronger.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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-- | Disable | normal | Status | -- | 100 | 20 | -- |
For four turns, this move prevents the target from using the move it last used. |
-- | Astonish | ghost | Physical | 30 | 100 | 15 | 30 |
The user attacks the target while shouting in a startling fashion. This may also make the target flinch. |
-- | Infestation | bug | Special | 20 | 100 | 20 | 100 |
The target is infested and attacked for four to five turns. The target can’t flee during this time. |
-- | Grudge | ghost | Status | -- | -- | 5 | -- |
If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out. |
-- | Draco Meteor | dragon | Special | 130 | 90 | 5 | 100 |
Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. |
-- | Dragon Tail | dragon | Physical | 60 | 90 | 10 | -- |
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
Prevents stats from being lowered by other Pokémon.
Bypasses light screen, reflect, and safeguard.
Has a 30% chance of Disabling any move that hits the Pokémon.
-- | Quick Attack | normal | Physical | 40 | 100 | 30 | -- |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
-- | Bite | dark | Physical | 60 | 100 | 25 | 30 |
The target is bitten with viciously sharp fangs. This may also make the target flinch. |
Loading... | Thunder Wave | electric | Status | -- | 90 | 20 | -- |
The user launches a weak jolt of electricity that paralyzes the target. |
Loading... | Baton Pass | normal | Status | -- | -- | 40 | -- |
The user switches places with a party Pokémon in waiting and passes along any stat changes. |
-- | Confuse Ray | ghost | Status | -- | 100 | 10 | -- |
The target is exposed to a sinister ray that triggers confusion. |
-- | Sucker Punch | dark | Physical | 70 | 100 | 5 | -- |
This move enables the user to attack first. This move fails if the target is not readying an attack. |
Loading... | Round | normal | Special | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
Loading... | Helping Hand | normal | Status | -- | -- | 20 | -- |
The user assists an ally by boosting the power of that ally’s attack. |
-- | Curse | ghost | Status | -- | -- | 10 | -- |
A move that works differently for the Ghost type than for all other types. |
-- | Double Team | normal | Status | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Loading... | Swift | normal | Special | 60 | -- | 20 | -- |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
Loading... | Snore | normal | Special | 50 | 100 | 15 | 30 |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Loading... | Substitute | normal | Status | -- | -- | 10 | -- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Loading... | Sleep Talk | normal | Status | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
Loading... | Endure | normal | Status | -- | -- | 10 | -- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |