Munchlax
POKEMECHANICS - Sword Shield
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
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Eiscue
Eiscue
Penguin Pokémon
No. 875
HT1.4m
WT89kg
eiscue

Eiscue

SWORD

It drifted in on the flow of ocean waters from a frigid place. It keeps its head iced constantly to make sure it stays nice and cold.

SHIELD

This Pokémon keeps its heat-sensitive head cool with ice. It fishes for its food, dangling its single hair into the sea to lure in prey.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Egg
LevelAttack NameTypeClassPowerAccuracyPPEffect %

Encounters:

--
Powder Snow
ice
Special
40
100
25
10
The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon.
48
Aurora Veil
ice
Status
--
--
20
--
This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.
36
Freeze Dry
ice
Special
70
100
20
10
The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
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Brine
water
Special
65
100
10
--
If the target’s HP is half or less, this attack will hit with double the power.
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Icicle Spear
ice
Physical
25
100
30
--
The user launches sharp icicles at the target two to five times in a row.
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Avalanche
ice
Physical
60
100
10
--
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
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Liquidation
water
Physical
85
100
10
20
The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.
6
Mist
ice
Status
--
--
30
--
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
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Agility
psychic
Status
--
--
30
--
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
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Waterfall
water
Physical
80
100
15
20
The user charges at the target and may make it flinch.
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Whirlpool
water
Special
35
85
15
100
The user traps the target in a violent swirling whirlpool for four to five turns.
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Reversal
fighting
Physical
--
100
15
--
An all-out attack that becomes more powerful the less HP the user has.
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Dive
water
Physical
80
100
10
--
Diving on the first turn, the user floats up and attacks on the next turn.
--
Aqua Ring
water
Status
--
--
20
--
The user envelops itself in a veil made of water. It regains some HP every turn.
--
Belly Drum
normal
Status
--
--
10
--
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
--
Head Smash
rock
Physical
150
80
5
--
The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.
--
Icicle Crash
ice
Physical
85
90
10
30
The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.
--
Soak
water
Status
--
100
20
--
The user shoots a torrent of water at the target and changes the target’s type to Water.
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Iron Defense
steel
Status
--
--
15
--
The user hardens its body’s surface like iron, sharply raising its Defense stat.
--
Tackle
normal
Physical
40
100
35
--
A physical attack in which the user charges and slams into the target with its whole body.
18
Icy Wind
ice
Special
55
95
15
100
The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
12
Weather Ball
normal
Special
50
100
10
--
This attack move varies in power and type depending on the weather.
30
Amnesia
psychic
Status
--
--
20
--
The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.
60
Blizzard
ice
Special
110
70
5
10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
54
Surf
water
Special
90
100
15
--
The user attacks everything around it by swamping its surroundings with a giant wave.
42
Hail
ice
Status
--
--
10
--
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
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Ice Punch
ice
Physical
75
100
15
10
The target is punched with an icy fist. This may also leave the target frozen.
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Ice Beam
ice
Special
90
100
10
10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
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Reflect
psychic
Status
--
--
20
--
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
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Hydro Pump
water
Special
110
80
5
--
The target is blasted by a huge volume of water launched under great pressure.
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Iron Head
steel
Physical
80
100
15
30
The user slams the target with its steel-hard head. This may also make the target flinch.
24
Headbutt
normal
Physical
70
100
15
30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
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Zen Headbutt
psychic
Physical
80
90
15
20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
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Snore
normal
Special
50
100
15
30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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Round
normal
Special
60
100
15
--
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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Attract
normal
Status
--
100
15
--
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
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Endure
normal
Status
--
--
10
--
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
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Facade
normal
Physical
70
100
20
--
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
--
Double Edge
normal
Physical
120
100
15
--
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
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Sleep Talk
normal
Status
--
--
10
--
While it is asleep, the user randomly uses one of the moves it knows.
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Substitute
normal
Status
--
--
10
--
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
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Rest
psychic
Status
--
--
5
--
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Protect
normal
Status
--
--
10
--
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.