Eiscue | ||||||
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Penguin Pokémon | No. 875 |
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It drifted in on the flow of ocean waters from a frigid place. It keeps its head iced constantly to make sure it stays nice and cold.
This Pokémon keeps its heat-sensitive head cool with ice. It fishes for its food, dangling its single hair into the sea to lure in prey.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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-- | Powder Snow | ice | Special | 40 | 100 | 25 | 10 |
The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon. |
48 | Aurora Veil | ice | Status | -- | -- | 20 | -- |
This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm. |
36 | Freeze Dry | ice | Special | 70 | 100 | 20 | 10 |
The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. |
Loading... | Brine | water | Special | 65 | 100 | 10 | -- |
If the target’s HP is half or less, this attack will hit with double the power. |
Loading... | Icicle Spear | ice | Physical | 25 | 100 | 30 | -- |
The user launches sharp icicles at the target two to five times in a row. |
Loading... | Avalanche | ice | Physical | 60 | 100 | 10 | -- |
The power of this attack move is doubled if the user has been hurt by the target in the same turn. |
Loading... | Liquidation | water | Physical | 85 | 100 | 10 | 20 |
The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. |
6 | Mist | ice | Status | -- | -- | 30 | -- |
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
Loading... | Agility | psychic | Status | -- | -- | 30 | -- |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
Loading... | Waterfall | water | Physical | 80 | 100 | 15 | 20 |
The user charges at the target and may make it flinch. |
Loading... | Whirlpool | water | Special | 35 | 85 | 15 | 100 |
The user traps the target in a violent swirling whirlpool for four to five turns. |
Loading... | Reversal | fighting | Physical | -- | 100 | 15 | -- |
An all-out attack that becomes more powerful the less HP the user has. |
Loading... | Dive | water | Physical | 80 | 100 | 10 | -- |
Diving on the first turn, the user floats up and attacks on the next turn. |
-- | Aqua Ring | water | Status | -- | -- | 20 | -- |
The user envelops itself in a veil made of water. It regains some HP every turn. |
-- | Belly Drum | normal | Status | -- | -- | 10 | -- |
The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
-- | Head Smash | rock | Physical | 150 | 80 | 5 | -- |
The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly. |
-- | Icicle Crash | ice | Physical | 85 | 90 | 10 | 30 |
The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch. |
-- | Soak | water | Status | -- | 100 | 20 | -- |
The user shoots a torrent of water at the target and changes the target’s type to Water. |
Loading... | Iron Defense | steel | Status | -- | -- | 15 | -- |
The user hardens its body’s surface like iron, sharply raising its Defense stat. |
-- | Tackle | normal | Physical | 40 | 100 | 35 | -- |
A physical attack in which the user charges and slams into the target with its whole body. |
18 | Icy Wind | ice | Special | 55 | 95 | 15 | 100 |
The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats. |
12 | Weather Ball | normal | Special | 50 | 100 | 10 | -- |
This attack move varies in power and type depending on the weather. |
30 | Amnesia | psychic | Status | -- | -- | 20 | -- |
The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. |
60 | Blizzard | ice | Special | 110 | 70 | 5 | 10 |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
54 | Surf | water | Special | 90 | 100 | 15 | -- |
The user attacks everything around it by swamping its surroundings with a giant wave. |
42 | Hail | ice | Status | -- | -- | 10 | -- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. |
Loading... | Ice Punch | ice | Physical | 75 | 100 | 15 | 10 |
The target is punched with an icy fist. This may also leave the target frozen. |
Loading... | Ice Beam | ice | Special | 90 | 100 | 10 | 10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
Loading... | Reflect | psychic | Status | -- | -- | 20 | -- |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
Loading... | Hydro Pump | water | Special | 110 | 80 | 5 | -- |
The target is blasted by a huge volume of water launched under great pressure. |
Loading... | Iron Head | steel | Physical | 80 | 100 | 15 | 30 |
The user slams the target with its steel-hard head. This may also make the target flinch. |
24 | Headbutt | normal | Physical | 70 | 100 | 15 | 30 |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
Loading... | Zen Headbutt | psychic | Physical | 80 | 90 | 15 | 20 |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Loading... | Snore | normal | Special | 50 | 100 | 15 | 30 |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Loading... | Round | normal | Special | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Loading... | Endure | normal | Status | -- | -- | 10 | -- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
-- | Double Edge | normal | Physical | 120 | 100 | 15 | -- |
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Loading... | Sleep Talk | normal | Status | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
Loading... | Substitute | normal | Status | -- | -- | 10 | -- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |