Munchlax
POKEMECHANICS - Lets Go Pikachu Lets Go Eevee
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
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Seel
Seel
Sea Lion Pokémon
No. 86
HT1.1m
WT90kg
Lv. 34
Level Up
⇒

Seel

LETS-GO-PIKACHU

Loves freezing-cold conditions. Relishes swimming in a frigid climate of around 14 degrees Fahrenheit.

LETS-GO-EEVEE

Loves freezing-cold conditions. Relishes swimming in a frigid climate of around 14 degrees Fahrenheit.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
seel

Encounters:

Abilities:

Thick Fat

Halves damage from fire and ice moves.

Hydration

Cures any major status ailment after each turn during rain.

Ice Body (hidden)

Heals for 1/16 max HP after each turn during hail. Protects against hail damage.

Base Stats:

HP: 65
ATT: 45
DEF: 55
SP. ATK: 45
SP. DEF: 70
SPE: 45
EVs: +1 SP. DEF
water
dewgong
16
Ice Shard
ice
Physical
40
100
30
--
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
26
Aurora Beam
ice
Special
65
100
20
10
The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.
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Pay Day
normal
Physical
40
100
20
--
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
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Megahorn
bug
Physical
120
85
10
--
Using its tough and impressive horn, the user rams into the target with no letup.
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Drill Run
ground
Physical
80
95
10
--
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
12
Aqua Jet
water
Physical
40
100
20
--
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
32
Waterfall
water
Physical
80
100
15
20
The user charges at the target and may make it flinch.

Damage:

normal
x1.0
fighting
x1.0
flying
x1.0
poison
x1.0
ground
x1.0
rock
x1.0
bug
x1.0
ghost
x1.0
steel
x0.5
fire
x0.5
water
x0.5
grass
x2.0
electric
x2.0
psychic
x1.0
ice
x0.5
dragon
x1.0
dark
x1.0
fairy
x1.0
--
Headbutt
normal
Physical
70
100
15
30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
4
Growl
normal
Status
--
100
40
--
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
8
Encore
normal
Status
--
100
5
--
The user compels the target to keep using the move it encored for three turns.
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Surf
water
Special
90
100
15
--
The user attacks everything around it by swamping its surroundings with a giant wave.
44
Ice Beam
ice
Special
90
100
10
10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
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Blizzard
ice
Special
110
70
5
10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
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Iron Tail
steel
Physical
100
75
15
30
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
50
Double Edge
normal
Physical
120
100
15
--
A reckless, life-risking tackle. This also damages the user quite a lot.
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Helping Hand
normal
Status
--
--
20
--
The user assists an ally by boosting the power of that ally’s attack.
38
Take Down
normal
Physical
90
85
20
--
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
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Toxic
poison
Status
--
90
10
--
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
20
Rest
psychic
Status
--
--
5
--
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Substitute
normal
Status
--
--
10
--
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
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Protect
normal
Status
--
--
10
--
Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
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Facade
normal
Physical
70
100
20
--
This attack move doubles its power if the user is poisoned, burned, or paralyzed.