normal
x1.0fighting
x0.5flying
x1.0poison
x2.0ground
x1.0rock
x1.0bug
x0.5ghost
x1.0steel
x2.0fire
x1.0water
x1.0grass
x1.0electric
x1.0psychic
x1.0ice
x1.0dragon
x0dark
x0.5fairy
x1.0Milcery | ||||||
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Cream Pokémon | No. 868 |
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This Pokémon was born from sweet-smelling particles in the air. Its body is made of cream.
They say that any patisserie visited by Milcery is guaranteed success and good fortune.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Prevents friendly Pokémon from sleeping.
Protects allies against moves that affect their mental state.
-- | Aromatic Mist | fairy | Status | -- | -- | 20 | -- |
The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma. |
5 | Sweet Kiss | fairy | Status | -- | 75 | 10 | -- |
The user kisses the target with a sweet, angelic cuteness that causes confusion. |
20 | Aromatherapy | grass | Status | -- | -- | 5 | -- |
The user releases a soothing scent that heals all status conditions affecting the user’s party. |
30 | Acid Armor | poison | Status | -- | -- | 20 | -- |
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
40 | Recover | normal | Status | -- | -- | 5 | -- |
Restoring its own cells, the user restores its own HP by half of its max HP. |
50 | Entrainment | normal | Status | -- | 100 | 15 | -- |
The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. |
10 | Sweet Scent | normal | Status | -- | 100 | 20 | -- |
A sweet scent that harshly lowers opposing Pokémon’s evasiveness. |
15 | Draining Kiss | fairy | Special | 50 | 100 | 10 | -- |
The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target. |
35 | Dazzling Gleam | fairy | Special | 80 | 100 | 10 | -- |
The user damages opposing Pokémon by emitting a powerful flash. |
45 | Misty Terrain | fairy | Status | -- | -- | 10 | -- |
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
-- | Baby Doll Eyes | fairy | Status | -- | 100 | 30 | -- |
The user stares at the target with its baby-doll eyes, which lowers the target’s Attack stat. This move always goes first. |
Loading... | Charm | fairy | Status | -- | 100 | 20 | -- |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat. |
Loading... | Stored Power | psychic | Special | 20 | 100 | 10 | -- |
The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power. |
-- | Last Resort | normal | Physical | 140 | 100 | 5 | -- |
This move can be used only after the user has used all the other moves it knows in the battle. |
-- | Tackle | normal | Physical | 40 | 100 | 35 | -- |
A physical attack in which the user charges and slams into the target with its whole body. |
Loading... | Fling | dark | Physical | -- | 100 | 10 | -- |
The user flings its held item at the target to attack. This move’s power and effects depend on the item. |
Loading... | Helping Hand | normal | Status | -- | -- | 20 | -- |
The user assists an ally by boosting the power of that ally’s attack. |
25 | Attract | normal | Status | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Loading... | Snore | normal | Special | 50 | 100 | 15 | 30 |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Loading... | Round | normal | Special | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
Loading... | Endure | normal | Status | -- | -- | 10 | -- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Loading... | Sleep Talk | normal | Status | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
Loading... | Substitute | normal | Status | -- | -- | 10 | -- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. |