Dodrio | ||||||
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Triple Bird Pokémon | No. 85 |
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One of Doduo’s two heads splits to form a unique species. It runs close to 40 mph in prairies.
One of Doduo’s two heads splits to form a unique species. It runs close to 40 mph in prairies.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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-- | Peck | flying | Physical | 35 | 100 | 35 | -- |
The target is jabbed with a sharply pointed beak or horn. |
16 | Fury Attack | normal | Physical | 15 | 85 | 20 | -- |
The target is jabbed repeatedly with a horn or beak two to five times in a row. |
-- | Supersonic | normal | Status | -- | 55 | 20 | -- |
The user generates odd sound waves from its body that confuse the target. |
27 | Drill Peck | flying | Physical | 80 | 100 | 20 | -- |
A corkscrewing attack with a sharp beak acting as a drill. |
59 | Thrash | normal | Physical | 120 | 100 | 10 | -- |
The user rampages and attacks for two to three turns. The user then becomes confused. |
-- | Growl | normal | Status | -- | 100 | 40 | -- |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. |
-- | Quick Attack | normal | Physical | 40 | 100 | 30 | -- |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
37 | Swords Dance | normal | Status | -- | -- | 20 | -- |
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. |
-- | Rage | normal | Physical | 20 | 100 | 20 | -- |
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
22 | Agility | psychic | Status | -- | -- | 30 | -- |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
Loading... | Fly | flying | Physical | 90 | 95 | 15 | -- |
The user flies up into the sky and then strikes its target on the next turn. |
-- | Mirror Move | flying | Status | -- | -- | 20 | -- |
The user counters the target by mimicking the target’s last move. |
48 | Jump Kick | fighting | Physical | 100 | 95 | 10 | -- |
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |