Munchlax
POKEMECHANICS - Lets Go Pikachu Lets Go Eevee
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
← #084 icon spriteDoduo #086 icon spriteSeel →
Dodrio
Dodrio
Triple Bird Pokémon
No. 85
HT1.8m
WT85.2kg
Lv. 31
Level Up
⇒

Dodrio

LETS-GO-PIKACHU

One of Doduo’s two heads splits to form a unique species. It runs close to 40 mph in prairies.

LETS-GO-EEVEE

One of Doduo’s two heads splits to form a unique species. It runs close to 40 mph in prairies.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
dodrio
--
Peck
flying
Physical
35
100
35
--
The target is jabbed with a sharply pointed beak or horn.
16
Fury Attack
normal
Physical
15
85
20
--
The target is jabbed repeatedly with a horn or beak two to five times in a row.
--
Supersonic
normal
Status
--
55
20
--
The user generates odd sound waves from its body that confuse the target.
27
Drill Peck
flying
Physical
80
100
20
--
A corkscrewing attack with a sharp beak acting as a drill.

Encounters:

59
Thrash
normal
Physical
120
100
10
--
The user rampages and attacks for two to three turns. The user then becomes confused.
doduo
--
Growl
normal
Status
--
100
40
--
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
--
Quick Attack
normal
Physical
40
100
30
--
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
37
Swords Dance
normal
Status
--
--
20
--
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
--
Rage
normal
Physical
20
100
20
--
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
22
Agility
psychic
Status
--
--
30
--
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
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Fly
flying
Physical
90
95
15
--
The user flies up into the sky and then strikes its target on the next turn.
--
Mirror Move
flying
Status
--
--
20
--
The user counters the target by mimicking the target’s last move.
48
Jump Kick
fighting
Physical
100
95
10
--
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.