Munchlax
POKEMECHANICS - Sword Shield
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
← #851 icon spriteCentiskorch #853 icon spriteGrapploct →
Clobbopus
Clobbopus
Tantrum Pokémon
No. 852
HT60cm
WT4kg

Level Up
knowing
Taunt
⇒

Clobbopus

SWORD

It’s very curious, but its means of investigating things is to try to punch them with its tentacles. The search for food is what brings it onto land.

SHIELD

Its tentacles tear off easily, but it isn’t alarmed when that happens—it knows they’ll grow back. It’s about as smart as a three-year-old.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Tutor
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Egg
LevelAttack NameTypeClassPowerAccuracyPPEffect %
clobbopus

Encounters:

--
Coaching
fighting
Status
--
--
10
100
The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
grapploct
--
Circle Throw
fighting
Physical
60
90
10
--
The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
fighting
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Muddy Water
water
Special
90
85
10
30
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
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Revenge
fighting
Physical
60
100
10
--
This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.
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Brine
water
Special
65
100
10
--
If the target’s HP is half or less, this attack will hit with double the power.
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Close Combat
fighting
Physical
120
100
5
100
The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.
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Liquidation
water
Physical
85
100
10
20
The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.
--
Soak
water
Status
--
100
20
--
The user shoots a torrent of water at the target and changes the target’s type to Water.

Base Stats:

HP: 50
ATT: 68
DEF: 60
SP. ATK: 50
SP. DEF: 50
SPE: 32
EVs: +1 ATT
--
Leer
normal
Status
--
100
30
100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
30
Submission
fighting
Physical
80
80
20
--
The user grabs the target and recklessly dives for the ground. This also damages the user a little.
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Mud Shot
ground
Special
55
95
15
100
The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.
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Dive
water
Physical
80
100
10
--
Diving on the first turn, the user floats up and attacks on the next turn.
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Payback
dark
Physical
50
100
10
--
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
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Focus Blast
fighting
Special
120
70
5
10
The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
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Retaliate
normal
Physical
70
100
5
--
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.
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Work Up
normal
Status
--
--
30
--
The user is roused, and its Attack and Sp. Atk stats increase.
--
Seismic Toss
fighting
Physical
--
100
20
--
The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.
--
Sucker Punch
dark
Physical
70
100
5
--
This move enables the user to attack first. This move fails if the target is not readying an attack.
--
Power Up Punch
fighting
Physical
40
100
20
100
Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
5
Feint
normal
Physical
30
100
10
--
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
10
Bind
normal
Physical
15
85
20
100
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
40
Reversal
fighting
Physical
--
100
15
--
An all-out attack that becomes more powerful the less HP the user has.
15
Detect
fighting
Status
--
--
5
--
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
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Mega Punch
normal
Physical
80
85
20
--
The target is slugged by a punch thrown with muscle-packed power.
25
Bulk Up
fighting
Status
--
--
20
--
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
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Waterfall
water
Physical
80
100
15
20
The user charges at the target and may make it flinch.
--
Pain Split
normal
Status
--
--
20
--
The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Abilities:

Limber

Prevents paralysis.

Technician (hidden)

Strengthens moves of 60 base power or less to 1.5× their power.

45
Superpower
fighting
Physical
120
100
5
100
The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
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Ice Punch
ice
Physical
75
100
15
10
The target is punched with an icy fist. This may also leave the target frozen.
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Snore
normal
Special
50
100
15
30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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Attract
normal
Status
--
100
15
--
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
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Round
normal
Special
60
100
15
--
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
--
Rock Smash
fighting
Physical
40
100
15
50
The user attacks with a punch. This may also lower the target’s Defense stat.
20
Brick Break
fighting
Physical
75
100
15
--
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
35
Taunt
dark
Status
--
100
20
--
The target is taunted into a rage that allows it to use only attack moves for three turns.
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Body Slam
normal
Physical
85
100
15
30
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
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Rest
psychic
Status
--
--
5
--
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Substitute
normal
Status
--
--
10
--
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
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Protect
normal
Status
--
--
10
--
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
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Endure
normal
Status
--
--
10
--
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
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Sleep Talk
normal
Status
--
--
10
--
While it is asleep, the user randomly uses one of the moves it knows.
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Facade
normal
Physical
70
100
20
--
This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Damage:

normal
x1.0
fighting
x1.0
flying
x2.0
poison
x1.0
ground
x1.0
rock
x0.5
bug
x0.5
ghost
x1.0
steel
x1.0
fire
x1.0
water
x1.0
grass
x1.0
electric
x1.0
psychic
x2.0
ice
x1.0
dragon
x1.0
dark
x0.5
fairy
x2.0