Munchlax
POKEMECHANICS - Emerald
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
← #083 icon spriteFarfetchd #085 icon spriteDodrio →
Doduo
Doduo
Twin Bird Pokémon
No. 84
HT1.4m
WT39.2kg
Lv. 31
Level Up
⇒

Doduo

Even while eating or sleeping, one of the heads remains always vigilant for any sign of danger. When threatened, it flees at over 60 miles per hour.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Tutor
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Egg
LevelAttack NameTypeClassPowerAccuracyPPEffect %
doduo

Encounters:

dodrio

Base Stats:

HP: 35
ATT: 85
DEF: 45
SP. ATK: 35
SP. DEF: 35
SPE: 75
EVs: +1 ATT
--
Peck
flying
Physical
35
100
35
--
Attacks the foe with a jabbing beak, etc.
13
Fury Attack
normal
Physical
15
85
20
--
Jabs the foe 2 to 5 times with sharp horns, etc.
37
Drill Peck
flying
Physical
80
100
20
--
A corkscrewing attack with the beak acting as a drill.
--
Supersonic
normal
Status
--
55
20
--
Emits bizarre sound waves that may confuse the foe.
normal
flying
9
Pursuit
dark
Physical
40
100
20
--
Inflicts bad damage if used on a foe switching out.
21
Tri Attack
normal
Special
80
100
10
20
Fires three types of beams at the same time.
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Steel Wing
steel
Physical
70
90
25
10
Strikes the foe with hard wings spread wide.
--
Haze
ice
Status
--
--
30
--
Creates a black haze that eliminates all stat changes.
--
Feint Attack
dark
Physical
60
--
20
--
Draws the foe close, then strikes without fail.
--
Growl
normal
Status
--
100
40
--
Growls cutely to reduce the foe’s ATTACK.
25
Rage
normal
Physical
20
100
20
--
Raises the user’s ATTACK every time it is hit.
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Fly
flying
Physical
90
95
15
--
Flies up on the first turn, then strikes the next turn.

Abilities:

Run Away

Ensures success fleeing from wild battles.

Early Bird

Makes sleep pass twice as quickly.

Tangled Feet (hidden)

Doubles evasion when confused.

--
Quick Attack
normal
Physical
40
100
30
--
An extremely fast attack that always strikes first.
--
Flail
normal
Physical
--
100
15
--
Inflicts more damage when the user’s HP is down.

Damage:

normal
x1.0
fighting
x1.0
flying
x1.0
poison
x1.0
ground
x0
rock
x2.0
bug
x0.5
ghost
x0
steel
x1.0
fire
x1.0
water
x1.0
grass
x0.5
electric
x2.0
psychic
x1.0
ice
x2.0
dragon
x1.0
dark
x1.0
33
Uproar
normal
Special
90
100
10
--
Causes an uproar for 2 to 5 turns and prevents sleep.
45
Agility
psychic
Status
--
--
30
--
Relaxes the body to sharply boost SPEED.
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Aerial Ace
flying
Physical
60
--
20
--
An extremely speedy and unavoidable attack.
--
Mimic
normal
Status
--
--
10
--
Copies a move used by the foe during one battle.
--
Endeavor
normal
Physical
--
100
5
--
Gains power if the user’s HP is lower than the foe’s HP.
--
Swift
normal
Special
60
--
20
--
Sprays star-shaped rays that never miss.
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Thief
dark
Physical
60
100
25
--
While attacking, it may steal the foe’s held item.
--
Mud Slap
ground
Special
20
100
10
100
Hurls mud in the foe’s face to reduce its accuracy.
--
Body Slam
normal
Physical
85
100
15
30
A full-body slam that may cause paralysis.
--
Double Edge
normal
Physical
120
100
15
--
A life-risking tackle that also hurts the user.
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Secret Power
normal
Physical
70
100
20
30
An attack with effects that vary by location.
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Attract
normal
Status
--
100
15
--
Makes the opposite gender less likely to attack.
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Toxic
poison
Status
--
90
10
--
Poisons the foe with an intensifying toxin.
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Double Team
normal
Status
--
--
15
--
Creates illusory copies to raise evasiveness.
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Return
normal
Physical
--
100
20
--
An attack that increases in power with friendship.
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Frustration
normal
Physical
--
100
20
--
An attack that is stronger if the TRAINER is disliked.
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Sunny Day
fire
Status
--
--
5
--
Boosts the power of FIRE- type moves for 5 turns.
--
Snore
normal
Special
50
100
15
30
A loud attack that can be used only while asleep.
--
Swagger
normal
Status
--
85
15
--
Confuses the foe, but also sharply raises ATTACK.
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Hidden Power
normal
Special
60
100
15
--
The effectiveness varies with the user.
--
Endure
normal
Status
--
--
10
--
Endures any attack for 1 turn, leaving at least 1HP.
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Rest
psychic
Status
--
--
5
--
The user sleeps for 2 turns, restoring HP and status.
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Protect
normal
Status
--
--
10
--
Evades attack, but may fail if used in succession.
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Facade
normal
Physical
70
100
20
--
Boosts ATTACK when burned, paralyzed, or poisoned.
--
Substitute
normal
Status
--
--
10
--
Creates a decoy using 1/4 of the user’s maximum HP.
--
Sleep Talk
normal
Status
--
--
10
--
Uses an available move randomly while asleep.