Munchlax
POKEMECHANICS - Sword Shield
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
← #847 icon spriteBarraskewda #849 icon spriteToxtricity →
Toxel
Toxel
Baby Pokémon
No. 848
HT40cm
WT11kg
Lv. 30
Level Up
⇒

Toxel

SWORD

It stores poison in an internal poison sac and secretes that poison through its skin. If you touch this Pokémon, a tingling sensation follows.

SHIELD

It manipulates the chemical makeup of its poison to produce electricity. The voltage is weak, but it can cause a tingling paralysis.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Egg
LevelAttack NameTypeClassPowerAccuracyPPEffect %
toxel

Encounters:

toxtricity
--
Acid
poison
Special
40
100
30
10
Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.
--
Belch
poison
Special
120
90
10
--
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
--
Tearful Look
normal
Status
--
--
20
100
The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats.
--
Nuzzle
electric
Physical
20
100
20
100
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
--
Metal Sound
steel
Status
--
85
40
--
A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.

Base Stats:

HP: 40
ATT: 38
DEF: 35
SP. ATK: 54
SP. DEF: 35
SPE: 40
EVs: +1 SP. ATK
electric
poison

Abilities:

Rattled

Raises Speed one stage upon being hit by a dark, ghost, or bug move.

Static

Has a 30% chance of paralyzing attacking Pokémon on contact.

Klutz (hidden)

Prevents the Pokémon from using its held item in battle.

--
Growl
normal
Status
--
100
40
--
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
--
Flail
normal
Physical
--
100
15
--
The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.
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Encore
normal
Status
--
100
5
--
The user compels the target to keep using the move it encored for three turns.
--
Endeavor
normal
Physical
--
100
5
--
This attack move cuts down the target’s HP to equal the user’s HP.
--
Power Up Punch
fighting
Physical
40
100
20
100
Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Damage:

normal
x1.0
fighting
x0.5
flying
x0.5
poison
x0.5
ground
x4.0
rock
x1.0
bug
x2.0
ghost
x1.0
steel
x0.5
fire
x1.0
water
x1.0
grass
x0.5
electric
x0.5
psychic
x2.0
ice
x1.0
dragon
x1.0
dark
x1.0
fairy
x0.5
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Round
normal
Special
60
100
15
--
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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Attract
normal
Status
--
100
15
--
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
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Snore
normal
Special
50
100
15
30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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Rest
psychic
Status
--
--
5
--
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Endure
normal
Status
--
--
10
--
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
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Substitute
normal
Status
--
--
10
--
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
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Protect
normal
Status
--
--
10
--
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
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Facade
normal
Physical
70
100
20
--
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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Sleep Talk
normal
Status
--
--
10
--
While it is asleep, the user randomly uses one of the moves it knows.