Munchlax
POKEMECHANICS - Sword Shield
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
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Sandaconda
Sandaconda
ground
Sand Snake Pokémon
No. 844
HT3.8m
WT65.5kg
silicobra
Lv. 36
Level Up
⇒
sandaconda

Sandaconda

SWORD

When it contracts its body, over 220 pounds of sand sprays from its nose. If it ever runs out of sand, it becomes disheartened.

SHIELD

Its unique style of coiling allows it to blast sand out of its sand sac more efficiently.

Abilities:

Sand Spit

Creates a sandstorm when hit by an attack.

Shed Skin

Has a 33% chance of curing any major status ailment after each turn.

Sand Veil (hidden)

Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.

Base Stats:

HP: 72
ATT: 107
DEF: 125
SP. ATK: 65
SP. DEF: 70
SPE: 71
EVs: +2 DEF

Encounters:

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--
Wrap
normal
Physical
15
90
20
100
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
--
Minimize
normal
Status
--
--
10
--
The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
25
Glare
normal
Status
--
100
30
--
The user intimidates the target with the pattern on its belly to cause paralysis.
49
Coil
poison
Status
--
--
20
--
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
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Drill Run
ground
Physical
80
95
10
--
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
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High Horsepower
ground
Physical
95
95
10
--
The user fiercely attacks the target using its entire body.
Tutor
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--
Scale Shot
dragon
Physical
25
90
20
--
The user attacks by shooting scales two to five times in a row. This move boosts the user’s Speed stat but lowers its Defense stat.
--
Skitter Smack
bug
Physical
70
90
10
100
The user skitters behind the target to attack. This also lowers the target’s Sp. Atk stat.
--
Scorching Sands
ground
Special
70
100
10
30
The user throws scorching sand at the target to attack. This may also leave the target with a burn.
--
Sand Attack
ground
Status
--
100
15
--
Sand is hurled in the target’s face, reducing the target’s accuracy.
--
Brutal Swing
dark
Physical
60
100
20
--
The user swings its body around violently to inflict damage on everything in its vicinity.
--
Skull Bash
normal
Physical
130
100
10
100
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
51
Sand Tomb
ground
Physical
35
85
15
100
The user traps the target inside a harshly raging sandstorm for four to five turns.
42
Slam
normal
Physical
80
75
20
--
The target is slammed with a long tail, vines, or the like to inflict damage.
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Rock Blast
rock
Physical
25
90
10
--
The user hurls hard rocks at the target. Two to five rocks are launched in a row.
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Fire Fang
fire
Physical
65
95
15
10
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
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Body Press
fighting
Physical
80
100
10
--
The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.
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Hurricane
flying
Special
110
70
10
30
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
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Screech
normal
Status
--
85
40
--
An earsplitting screech harshly lowers the target’s Defense stat.
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Outrage
dragon
Physical
120
100
10
--
The user rampages and attacks for two to three turns. The user then becomes confused.
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Iron Defense
steel
Status
--
--
15
--
The user hardens its body’s surface like iron, sharply raising its Defense stat.
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Earth Power
ground
Special
90
100
10
10
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.
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Iron Head
steel
Physical
80
100
15
30
The user slams the target with its steel-hard head. This may also make the target flinch.
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Stone Edge
rock
Physical
100
80
5
--
The user stabs the target from below with sharpened stones. Critical hits land more easily.
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Stealth Rock
rock
Status
--
--
20
--
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
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Mud Shot
ground
Special
55
95
15
100
The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Damage:

normal
x1.0
fighting
x1.0
flying
x1.0
poison
x0.5
ground
x1.0
rock
x0.5
bug
x1.0
ghost
x1.0
steel
x1.0
fire
x1.0
water
x2.0
grass
x2.0
electric
x0
psychic
x1.0
ice
x2.0
dragon
x1.0
dark
x1.0
fairy
x1.0
35
Sandstorm
rock
Status
--
--
10
--
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
15
Bulldoze
ground
Physical
60
100
20
100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
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Rock Slide
rock
Physical
75
90
10
30
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
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Earthquake
ground
Physical
100
100
10
--
The user sets off an earthquake that strikes every Pokémon around it.
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Rock Tomb
rock
Physical
60
95
15
100
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
20
Headbutt
normal
Physical
70
100
15
30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
30
Dig
ground
Physical
80
100
10
--
The user burrows into the ground, then attacks on the next turn.
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Zen Headbutt
psychic
Physical
80
90
15
20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
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Hyper Beam
normal
Special
150
90
5
--
The target is attacked with a powerful beam. The user can’t move on the next turn.
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Giga Impact
normal
Physical
150
90
5
--
The user charges at the target using every bit of its power. The user can’t move on the next turn.
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Snore
normal
Special
50
100
15
30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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Attract
normal
Status
--
100
15
--
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
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Round
normal
Special
60
100
15
--
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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Protect
normal
Status
--
--
10
--
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
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Endure
normal
Status
--
--
10
--
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
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Substitute
normal
Status
--
--
10
--
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
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Sleep Talk
normal
Status
--
--
10
--
While it is asleep, the user randomly uses one of the moves it knows.
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Facade
normal
Physical
70
100
20
--
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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Rest
psychic
Status
--
--
5
--
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.