normal
x1.0fighting
x1.0flying
x2.0poison
x1.0ground
x1.0rock
x0.5bug
x0.5ghost
x1.0steel
x1.0fire
x1.0water
x1.0grass
x1.0electric
x1.0psychic
x2.0ice
x1.0dragon
x1.0dark
x0.5fairy
x2.0Farfetchd (Galar) | ||||||
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Wild Duck Pokémon | No. 83 |
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The stalk this Pokémon carries in its wings serves as a sword to cut down opponents. In a dire situation, the stalk can also serve as food.
They use a plant stalk as a weapon, but not all of them use it in the same way. Several distinct styles of stalk fighting have been observed.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Raises Speed one stage upon flinching.
Lets the Pokémon's normal and fighting moves hit ghost Pokémon.
-- | Dual Wingbeat | flying | Physical | 40 | 90 | 10 | -- |
The user slams the target with its wings. The target is hit twice in a row. |
-- | Peck | flying | Physical | 35 | 100 | 35 | -- |
The target is jabbed with a sharply pointed beak or horn. |
55 | Leaf Blade | grass | Physical | 90 | 100 | 15 | -- |
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. |
60 | Final Gambit | fighting | Special | -- | 100 | 5 | -- |
The user risks everything to attack its target. The user faints but does damage equal to its HP. |
Loading... | Solar Blade | grass | Physical | 125 | 100 | 10 | -- |
In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn. |
-- | Simple Beam | normal | Status | -- | 100 | 15 | -- |
The user’s mysterious psychic wave changes the target’s Ability to Simple. |
-- | Quick Guard | fighting | Status | -- | -- | 15 | -- |
The user protects itself and its allies from priority moves. |
-- | Sand Attack | ground | Status | -- | 100 | 15 | -- |
Sand is hurled in the target’s face, reducing the target’s accuracy. |
20 | Brutal Swing | dark | Physical | 60 | 100 | 20 | -- |
The user swings its body around violently to inflict damage on everything in its vicinity. |
50 | Slam | normal | Physical | 80 | 75 | 20 | -- |
The target is slammed with a long tail, vines, or the like to inflict damage. |
65 | Brave Bird | flying | Physical | 120 | 100 | 15 | -- |
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. |
Loading... | Steel Wing | steel | Physical | 70 | 90 | 25 | 10 |
The target is hit with wings of steel. This may also raise the user’s Defense stat. |
Loading... | Revenge | fighting | Physical | 60 | 100 | 10 | -- |
This attack move’s power is doubled if the user has been hurt by the opponent in the same turn. |
Loading... | Close Combat | fighting | Physical | 120 | 100 | 5 | 100 |
The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. |
Loading... | Throat Chop | dark | Physical | 80 | 100 | 15 | 100 |
The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. |
-- | Sky Attack | flying | Physical | 140 | 90 | 5 | 30 |
A second-turn attack move where critical hits land more easily. This may also make the target flinch. |
-- | Feint | normal | Physical | 30 | 100 | 10 | -- |
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
-- | Night Slash | dark | Physical | 70 | 100 | 15 | -- |
The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
10 | Fury Cutter | bug | Physical | 40 | 95 | 20 | -- |
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. |
25 | Detect | fighting | Status | -- | -- | 5 | -- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Loading... | Assurance | dark | Physical | 60 | 100 | 10 | -- |
If the target has already taken some damage in the same turn, this attack’s power is doubled. |
-- | Flail | normal | Physical | -- | 100 | 15 | -- |
The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. |
5 | Leer | normal | Status | -- | 100 | 30 | 100 |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
35 | Defog | flying | Status | -- | -- | 15 | -- |
A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness. |
Loading... | Focus Energy | normal | Status | -- | -- | 30 | -- |
The user takes a deep breath and focuses so that critical hits land more easily. |
Loading... | Superpower | fighting | Physical | 120 | 100 | 5 | 100 |
The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. |
Loading... | Poison Jab | poison | Physical | 80 | 100 | 20 | 30 |
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. |
Loading... | Retaliate | normal | Physical | 70 | 100 | 5 | -- |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased. |
Loading... | Work Up | normal | Status | -- | -- | 30 | -- |
The user is roused, and its Attack and Sp. Atk stats increase. |
-- | Counter | fighting | Physical | -- | 100 | 20 | -- |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
-- | Quick Attack | normal | Physical | 40 | 100 | 30 | -- |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
-- | Covet | normal | Physical | 60 | 100 | 25 | -- |
The user endearingly approaches the target, then steals the target’s held item. |
45 | Swords Dance | normal | Status | -- | -- | 20 | -- |
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. |
30 | Knock Off | dark | Physical | 65 | 100 | 20 | -- |
The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. |
-- | Curse | ghost | Status | -- | -- | 10 | -- |
A move that works differently for the Ghost type than for all other types. |
15 | Rock Smash | fighting | Physical | 40 | 100 | 15 | 50 |
The user attacks with a punch. This may also lower the target’s Defense stat. |
40 | Brick Break | fighting | Physical | 75 | 100 | 15 | -- |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
Loading... | Body Slam | normal | Physical | 85 | 100 | 15 | 30 |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Loading... | Helping Hand | normal | Status | -- | -- | 20 | -- |
The user assists an ally by boosting the power of that ally’s attack. |
-- | Double Edge | normal | Physical | 120 | 100 | 15 | -- |
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Loading... | Snore | normal | Special | 50 | 100 | 15 | 30 |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
Loading... | Round | normal | Special | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
Loading... | Endure | normal | Status | -- | -- | 10 | -- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Loading... | Substitute | normal | Status | -- | -- | 10 | -- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Loading... | Sleep Talk | normal | Status | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |