normal
x0.5fighting
x2.0flying
x0.25poison
x0ground
x4.0rock
x0.5bug
x0.5ghost
x1.0steel
x0.25fire
x2.0water
x1.0grass
x0.5electric
x0.5psychic
x0.5ice
x0.5dragon
x0.5dark
x1.0Magneton | ||||||
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Magnet Pokémon | No. 82 |
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MAGNETON emits a powerful magnetic force that is fatal to mechanical devices. As a result, large cities sound sirens to warn citizens of large-scale outbreaks of this POKéMON.
MAGNETON emits a powerful magnetic force that is fatal to electronics and precision instruments. Because of this, it is said that some towns warn people to keep this POKéMON inside a POKé BALL.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
---|
-- | Supersonic | normal | Status | -- | 55 | 20 | -- |
Emits bizarre sound waves that may confuse the foe. |
16 | Sonic Boom | normal | Special | -- | 90 | 20 | -- |
Launches shock waves that always inflict 20 HP damage. |
35 | Lock On | normal | Status | -- | -- | 5 | -- |
Locks on to the foe to ensure the next move hits. |
-- | Metal Sound | steel | Status | -- | 85 | 40 | -- |
Emits a horrible screech that sharply lowers SP. DEF. |
-- | Thunder Shock | electric | Special | 40 | 100 | 30 | 10 |
An electrical attack that may paralyze the foe. |
26 | Spark | electric | Physical | 65 | 100 | 20 | 30 |
An electrified tackle that may paralyze the foe. |
44 | Tri Attack | normal | Special | 80 | 100 | 10 | 20 |
Fires three types of beams at the same time. |
62 | Zap Cannon | electric | Special | 120 | 50 | 5 | 100 |
Powerful and sure to cause paralysis, but inaccurate. |
Prevents steel opponents from fleeing or switching out.
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Strengthens moves to 1.3× their power when moving last.
53 | Screech | normal | Status | -- | 85 | 40 | -- |
Emits a screech to sharply reduce the foe’s DEFENSE. |
21 | Thunder Wave | electric | Status | -- | 90 | 20 | -- |
A weak jolt of electricity that paralyzes the foe. |
Loading... | Thunderbolt | electric | Special | 90 | 100 | 15 | 10 |
A strong electrical attack that may paralyze the foe. |
Loading... | Thunder | electric | Special | 110 | 70 | 10 | 30 |
A lightning attack that may cause paralysis. |
Loading... | Flash | normal | Status | -- | 100 | 20 | -- |
Looses a powerful blast of light that cuts accuracy. |
Loading... | Shock Wave | electric | Special | 60 | -- | 20 | -- |
A fast and unavoidable electric attack. |
-- | Tackle | normal | Physical | 40 | 100 | 35 | -- |
Charges the foe with a full- body tackle. |
Loading... | Reflect | psychic | Status | -- | -- | 20 | -- |
Creates a wall of light that weakens physical attacks. |
Loading... | Hyper Beam | normal | Special | 150 | 90 | 5 | -- |
Powerful, but leaves the user immobile the next turn. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack with effects that vary by location. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
Poisons the foe with an intensifying toxin. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
Creates illusory copies to raise evasiveness. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
An attack that is stronger if the TRAINER is disliked. |
Loading... | Rain Dance | water | Status | -- | -- | 5 | -- |
Boosts the power of WATER- type moves for 5 turns. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
An attack that increases in power with friendship. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
The effectiveness varies with the user. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
Boosts the power of FIRE- type moves for 5 turns. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Evades attack, but may fail if used in succession. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user sleeps for 2 turns, restoring HP and status. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
Boosts ATTACK when burned, paralyzed, or poisoned. |