Munchlax
POKEMECHANICS - Sword Shield
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
← #010 icon spriteBlipbug #012 icon spriteOrbeetle →
Dottler
Dottler
Radome Pokémon
No. 825
HT40cm
WT19.5kg
Lv. 10
Level Up
⇒
Lv. 30
Level Up
⇒

Dottler

SWORD

It barely moves, but it’s still alive. Hiding in its shell without food or water seems to have awakened its psychic powers.

SHIELD

As it grows inside its shell, it uses its psychic abilities to monitor the outside world and prepare for evolution.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Tutor
LevelAttack NameTypeClassPowerAccuracyPPEffect %
dottler

Encounters:

orbeetle
blipbug
--
Struggle Bug
bug
Special
50
100
20
100
While resisting, the user attacks opposing Pokémon. This lowers the Sp. Atk stats of those hit.
--
Expanding Force
psychic
Special
80
100
10
--
The user attacks the target with its psychic power. This move’s power goes up and damages all opposing Pokémon on Psychic Terrain.
--
Confusion
psychic
Special
50
100
25
10
The target is hit by a weak telekinetic force. This may also confuse the target.
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Leech Life
bug
Physical
80
100
10
--
The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.
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Future Sight
psychic
Special
120
100
10
--
Two turns after this move is used, a hunk of psychic energy attacks the target.
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Iron Defense
steel
Status
--
--
15
--
The user hardens its body’s surface like iron, sharply raising its Defense stat.
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Bug Buzz
bug
Special
90
100
10
10
The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat.
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Power Swap
psychic
Status
--
--
10
--
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
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Magic Room
psychic
Status
--
--
10
--
The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.
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Guard Swap
psychic
Status
--
--
10
--
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
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Trick
psychic
Status
--
100
10
--
The user catches the target off guard and swaps its held item with its own.
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Skill Swap
psychic
Status
--
--
10
--
The user employs its psychic power to exchange Abilities with the target.
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Imprison
psychic
Status
--
--
10
--
If opposing Pokémon know any move also known by the user, they are prevented from using it.
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Safeguard
normal
Status
--
--
25
--
The user creates a protective field that prevents status conditions for five turns.
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Payback
dark
Physical
50
100
10
--
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
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Trick Room
psychic
Status
--
--
5
--
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
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Calm Mind
psychic
Status
--
--
20
--
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
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Psyshock
psychic
Special
80
100
10
--
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
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Wonder Room
psychic
Status
--
--
10
--
The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.
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Psychic Terrain
psychic
Status
--
--
10
--
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
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Body Press
fighting
Physical
80
100
10
--
The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.
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Psychic
psychic
Special
90
100
10
10
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
--
Reflect
psychic
Status
--
--
20
--
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
--
Light Screen
psychic
Status
--
--
30
--
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
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Shadow Ball
ghost
Special
80
100
15
20
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
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Zen Headbutt
psychic
Physical
80
90
15
20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
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Stored Power
psychic
Special
20
100
10
--
The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.
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Ally Switch
psychic
Status
--
--
15
--
The user teleports using a strange power and switches places with one of its allies.
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Energy Ball
grass
Special
90
100
10
10
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.