Munchlax
POKEMECHANICS - Firered Leafgreen
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
← #080 icon spriteSlowbro #082 icon spriteMagneton →
Magnemite
Magnemite
Magnet Pokémon
No. 81
HT30cm
WT6kg
magnemite
Lv. 30
Level Up
⇒

Magnemite

FIRERED

It moves while constantly hovering. It discharges THUNDER WAVE and so on from the units at its sides.

LEAFGREEN

Uses antigravity to stay suspended. Appears without warning and uses THUNDER WAVE and similar moves.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Tutor
LevelAttack NameTypeClassPowerAccuracyPPEffect %

Encounters:

11
Supersonic
normal
Status
--
55
20
--
The user generates odd sound waves. It may confuse the foe.
16
Sonic Boom
normal
Special
--
90
20
--
The foe is hit with a shock wave that always inflicts 20- HP damage.
--
Metal Sound
steel
Status
--
85
40
--
A horrible metallic screech is used to sharply lower the foe’s SP. DEF.
6
Thunder Shock
electric
Special
40
100
30
10
An electric shock attack that may also leave the foe paralyzed.
32
Lock On
normal
Status
--
--
5
--
The user locks on to the foe, making the next move sure to hit.
26
Spark
electric
Physical
65
100
20
30
An electrically charged tackle that may also paralyze the foe.
50
Zap Cannon
electric
Special
120
50
5
100
An electric blast is fired like a cannon to inflict damage and paralyze.

Abilities:

Magnet Pull

Prevents steel opponents from fleeing or switching out.

Sturdy

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Analytic (hidden)

Strengthens moves to 1.3× their power when moving last.

magneton
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Shock Wave
electric
Special
60
--
20
--
A rapid jolt of electricity strikes the foe. It can’t be evaded.
44
Screech
normal
Status
--
85
40
--
An ear-splitting screech is emitted to sharply reduce the foe’s DEFENSE.
--
Tackle
normal
Physical
40
100
35
--
A physical attack in which the user charges, full body, into the foe.
21
Thunder Wave
electric
Status
--
90
20
--
A weak electric shock that is sure to cause paralysis if it hits.
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Thunderbolt
electric
Special
90
100
15
10
A strong electrical attack that may also leave the foe paralyzed.
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Flash
normal
Status
--
100
20
--
A blast of light that cuts the foe’s accuracy. It also illuminates caves.
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Thunder
electric
Special
110
70
10
30
A brutal lightning attack that may also leave the foe paralyzed.
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Reflect
psychic
Status
--
--
20
--
A wall of light cuts damage from physical attacks for five turns.
--
Mimic
normal
Status
--
--
10
--
The user copies the move last used by the foe for the rest of the battle.

Damage:

normal
x0.5
fighting
x2.0
flying
x0.25
poison
x0
ground
x4.0
rock
x0.5
bug
x0.5
ghost
x1.0
steel
x0.25
fire
x2.0
water
x1.0
grass
x0.5
electric
x0.5
psychic
x0.5
ice
x0.5
dragon
x0.5
dark
x1.0
38
Swift
normal
Special
60
--
20
--
Star-shaped rays that never miss are fired at all foes in battle.

Base Stats:

HP: 25
ATT: 35
DEF: 70
SP. ATK: 95
SP. DEF: 55
SPE: 45
EVs: +1 SP. ATK
--
Double Edge
normal
Physical
120
100
15
--
A reckless, life- risking tackle that also hurts the user a little.
electric
steel
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Secret Power
normal
Physical
70
100
20
30
An attack that may have an additional effect that varies with the terrain.
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Double Team
normal
Status
--
--
15
--
The user creates illusory copies of itself to raise its evasiveness.
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Toxic
poison
Status
--
90
10
--
A move that badly poisons the foe. Its poison damage worsens every turn.
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Frustration
normal
Physical
--
100
20
--
This attack move grows more powerful the less the user likes its TRAINER.
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Return
normal
Physical
--
100
20
--
This attack move grows more powerful the more the user likes its TRAINER.
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Hidden Power
normal
Special
60
100
15
--
An attack that varies in type and intensity depending on the user.
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Sunny Day
fire
Status
--
--
5
--
The sun blazes for five turns, powering up FIRE-type moves.
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Rain Dance
water
Status
--
--
5
--
A heavy rain falls for five turns, powering up WATER- type moves.
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Facade
normal
Physical
70
100
20
--
An attack that is boosted if user is burned, poisoned, or paralyzed.
--
Substitute
normal
Status
--
--
10
--
The user creates a decoy using one- quarter of its full HP.
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Protect
normal
Status
--
--
10
--
Enables the user to evade all attacks. It may fail if used in succession.
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Rest
psychic
Status
--
--
5
--
The user sleeps for two turns to fully restore HP and heal any status problem.