normal
x0.5fighting
x2.0flying
x0.25poison
x0ground
x4.0rock
x0.5bug
x0.5ghost
x1.0steel
x0.25fire
x2.0water
x1.0grass
x0.5electric
x0.5psychic
x0.5ice
x0.5dragon
x0.5dark
x1.0Magnemite | ||||||
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Magnet Pokémon | No. 81 |
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It moves while constantly hovering. It discharges THUNDER WAVE and so on from the units at its sides.
Uses antigravity to stay suspended. Appears without warning and uses THUNDER WAVE and similar moves.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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11 | Supersonic | normal | Status | -- | 55 | 20 | -- |
The user generates odd sound waves. It may confuse the foe. |
16 | Sonic Boom | normal | Special | -- | 90 | 20 | -- |
The foe is hit with a shock wave that always inflicts 20- HP damage. |
-- | Metal Sound | steel | Status | -- | 85 | 40 | -- |
A horrible metallic screech is used to sharply lower the foe’s SP. DEF. |
6 | Thunder Shock | electric | Special | 40 | 100 | 30 | 10 |
An electric shock attack that may also leave the foe paralyzed. |
32 | Lock On | normal | Status | -- | -- | 5 | -- |
The user locks on to the foe, making the next move sure to hit. |
26 | Spark | electric | Physical | 65 | 100 | 20 | 30 |
An electrically charged tackle that may also paralyze the foe. |
50 | Zap Cannon | electric | Special | 120 | 50 | 5 | 100 |
An electric blast is fired like a cannon to inflict damage and paralyze. |
Prevents steel opponents from fleeing or switching out.
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Strengthens moves to 1.3× their power when moving last.
Loading... | Shock Wave | electric | Special | 60 | -- | 20 | -- |
A rapid jolt of electricity strikes the foe. It can’t be evaded. |
44 | Screech | normal | Status | -- | 85 | 40 | -- |
An ear-splitting screech is emitted to sharply reduce the foe’s DEFENSE. |
-- | Tackle | normal | Physical | 40 | 100 | 35 | -- |
A physical attack in which the user charges, full body, into the foe. |
21 | Thunder Wave | electric | Status | -- | 90 | 20 | -- |
A weak electric shock that is sure to cause paralysis if it hits. |
Loading... | Thunderbolt | electric | Special | 90 | 100 | 15 | 10 |
A strong electrical attack that may also leave the foe paralyzed. |
Loading... | Flash | normal | Status | -- | 100 | 20 | -- |
A blast of light that cuts the foe’s accuracy. It also illuminates caves. |
Loading... | Thunder | electric | Special | 110 | 70 | 10 | 30 |
A brutal lightning attack that may also leave the foe paralyzed. |
Loading... | Reflect | psychic | Status | -- | -- | 20 | -- |
A wall of light cuts damage from physical attacks for five turns. |
-- | Mimic | normal | Status | -- | -- | 10 | -- |
The user copies the move last used by the foe for the rest of the battle. |
38 | Swift | normal | Special | 60 | -- | 20 | -- |
Star-shaped rays that never miss are fired at all foes in battle. |
-- | Double Edge | normal | Physical | 120 | 100 | 15 | -- |
A reckless, life- risking tackle that also hurts the user a little. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack that may have an additional effect that varies with the terrain. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
The user creates illusory copies of itself to raise its evasiveness. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
A move that badly poisons the foe. Its poison damage worsens every turn. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
This attack move grows more powerful the less the user likes its TRAINER. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
This attack move grows more powerful the more the user likes its TRAINER. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
An attack that varies in type and intensity depending on the user. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
The sun blazes for five turns, powering up FIRE-type moves. |
Loading... | Rain Dance | water | Status | -- | -- | 5 | -- |
A heavy rain falls for five turns, powering up WATER- type moves. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
An attack that is boosted if user is burned, poisoned, or paralyzed. |
-- | Substitute | normal | Status | -- | -- | 10 | -- |
The user creates a decoy using one- quarter of its full HP. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Enables the user to evade all attacks. It may fail if used in succession. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user sleeps for two turns to fully restore HP and heal any status problem. |