normal
x1.0fighting
x1.0flying
x2.0poison
x2.0ground
x0.5rock
x1.0bug
x2.0ghost
x1.0steel
x1.0fire
x2.0water
x0.5grass
x0.5electric
x0.5psychic
x1.0ice
x2.0dragon
x1.0dark
x1.0fairy
x1.0Thwackey | ||||||
![]() grass | ||||||
Beat Pokémon | No. 811 |
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The faster a Thwackey can beat out a rhythm with its two sticks, the more respect it wins from its peers.
When it’s drumming out rapid beats in battle, it gets so caught up in the rhythm that it won’t even notice that it’s already knocked out its opponent.
Strengthens grass moves to inflict 1.5× damage at 1/3 max HP or less.
When this Pokémon enters battle, it changes the terrain to Grassy Terrain.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | ||
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-- | Double Hit | normal | Physical | 35 | 90 | 10 | -- | ||
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. | |||||||||
12 | Razor Leaf | grass | Physical | 55 | 95 | 25 | -- | ||
Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily. | |||||||||
42 | Wood Hammer | grass | Physical | 120 | 100 | 15 | -- | ||
The user slams its rugged body into the target to attack. This also damages the user quite a lot. |
Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | ||
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-- | Grassy Glide | grass | Physical | 55 | 100 | 20 | -- | ||
Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
-- | Scratch | normal | Physical | 40 | 100 | 35 | -- |
Hard, pointed, sharp claws rake the target to inflict damage. |
30 | Slam | normal | Physical | 80 | 75 | 20 | -- |
The target is slammed with a long tail, vines, or the like to inflict damage. |
Loading... | Magical Leaf | grass | Special | 60 | -- | 20 | -- |
The user scatters curious leaves that chase the target. This attack never misses. |
Loading... | Solar Blade | grass | Physical | 125 | 100 | 10 | -- |
In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn. |
-- | Grass Pledge | grass | Special | 80 | 100 | 10 | -- |
A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears. |
19 | Screech | normal | Status | -- | 85 | 40 | -- |
An earsplitting screech harshly lowers the target’s Defense stat. |
48 | Endeavor | normal | Physical | -- | 100 | 5 | -- |
This attack move cuts down the target’s HP to equal the user’s HP. |
Loading... | Swords Dance | normal | Status | -- | -- | 20 | -- |
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. |
Loading... | Mega Kick | normal | Physical | 120 | 75 | 5 | -- |
The target is attacked by a kick launched with muscle-packed power. |
Loading... | Focus Energy | normal | Status | -- | -- | 30 | -- |
The user takes a deep breath and focuses so that critical hits land more easily. |
Loading... | Giga Drain | grass | Special | 75 | 100 | 10 | -- |
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
Loading... | Low Kick | fighting | Physical | -- | 100 | 20 | -- |
A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. |
Loading... | False Swipe | normal | Physical | 40 | 100 | 40 | -- |
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
-- | Branch Poke | grass | Physical | 40 | 100 | 40 | -- |
The user attacks the target by poking it with a sharply pointed branch. |
24 | Knock Off | dark | Physical | 65 | 100 | 20 | -- |
The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. |
36 | Uproar | normal | Special | 90 | 100 | 10 | -- |
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
Loading... | Solar Beam | grass | Special | 120 | 100 | 10 | -- |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
Loading... | Assurance | dark | Physical | 60 | 100 | 10 | -- |
If the target has already taken some damage in the same turn, this attack’s power is doubled. |
Loading... | U Turn | bug | Physical | 70 | 100 | 20 | -- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Loading... | Energy Ball | grass | Special | 90 | 100 | 10 | 10 |
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. |
Loading... | Drain Punch | fighting | Physical | 75 | 100 | 10 | -- |
An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |
Loading... | Work Up | normal | Status | -- | -- | 30 | -- |
The user is roused, and its Attack and Sp. Atk stats increase. |
Loading... | Acrobatics | flying | Physical | 55 | 100 | 15 | -- |
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
Loading... | Mega Punch | normal | Physical | 80 | 85 | 20 | -- |
The target is slugged by a punch thrown with muscle-packed power. |
Loading... | Swift | normal | Special | 60 | -- | 20 | -- |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
Loading... | Fling | dark | Physical | -- | 100 | 10 | -- |
The user flings its held item at the target to attack. This move’s power and effects depend on the item. |
Loading... | Grass Knot | grass | Special | -- | 100 | 20 | -- |
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
-- | Growl | normal | Status | -- | 100 | 40 | -- |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
-- | Taunt | dark | Status | -- | 100 | 20 | -- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
Loading... | Snore | normal | Special | 50 | 100 | 15 | 30 |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Loading... | Sleep Talk | normal | Status | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
Loading... | Round | normal | Special | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
Loading... | Substitute | normal | Status | -- | -- | 10 | -- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. |
Loading... | Endure | normal | Status | -- | -- | 10 | -- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |