normal
x1.0fighting
x1.0flying
x1.0poison
x1.0ground
x1.0rock
x1.0bug
x1.0ghost
x1.0steel
x0.5fire
x0.5water
x0.5grass
x2.0electric
x2.0psychic
x1.0ice
x0.5dragon
x1.0dark
x1.0fairy
x1.0Squirtle | ||||||
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Tiny Turtle Pokémon | No. 7 |
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Squirtle’s shell is not merely used for protection. The shell’s rounded shape and the grooves on its surface help minimize resistance in water, enabling this Pokémon to swim at high speeds.
Squirtle’s shell is not merely used for protection. The shell’s rounded shape and the grooves on its surface help minimize resistance in water, enabling this Pokémon to swim at high speeds.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Strengthens water moves to inflict 1.5× damage at 1/3 max HP or less.
Heals for 1/16 max HP after each turn during rain.
10 | Withdraw | water | Status | -- | -- | 40 | -- |
The user withdraws its body into its hard shell, raising its Defense stat. |
7 | Water Gun | water | Special | 40 | 100 | 25 | -- |
The target is blasted with a forceful shot of water. |
4 | Tail Whip | normal | Status | -- | 100 | 30 | -- |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
13 | Bubble | water | Special | 40 | 100 | 30 | 10 |
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. |
16 | Bite | dark | Physical | 60 | 100 | 25 | 30 |
The target is bitten with viciously sharp fangs. This may also make the target flinch. |
-- | Water Pledge | water | Special | 80 | 100 | 10 | -- |
A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears. |
-- | Aqua Ring | water | Status | -- | -- | 20 | -- |
The user envelops itself in a veil made of water. It regains some HP every turn. |
-- | Aura Sphere | fighting | Special | 80 | -- | 20 | -- |
The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. |
19 | Rapid Spin | normal | Physical | 50 | 100 | 40 | 100 |
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
28 | Aqua Tail | water | Physical | 90 | 90 | 10 | -- |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
31 | Skull Bash | normal | Physical | 130 | 100 | 10 | 100 |
The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. |
-- | Mist | ice | Status | -- | -- | 30 | -- |
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
-- | Haze | ice | Status | -- | -- | 30 | -- |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
-- | Foresight | normal | Status | -- | -- | 40 | -- |
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. |
-- | Mirror Coat | psychic | Special | -- | 100 | 20 | -- |
A retaliation move that counters any special attack, inflicting double the damage taken. |
-- | Fake Out | normal | Physical | 40 | 100 | 10 | 100 |
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. |
-- | Yawn | normal | Status | -- | -- | 10 | -- |
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
-- | Refresh | normal | Status | -- | -- | 20 | -- |
The user rests to cure itself of a poisoning, burn, or paralysis. |
-- | Mud Sport | ground | Status | -- | -- | 15 | -- |
The user covers itself with mud. This weakens Electric-type moves for five turns. |
-- | Muddy Water | water | Special | 90 | 85 | 10 | 30 |
The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy. |
-- | Brine | water | Special | 65 | 100 | 10 | -- |
If the target’s HP is half or less, this attack will hit with double the power. |
-- | Dragon Pulse | dragon | Special | 85 | 100 | 10 | -- |
The target is attacked with a shock wave generated by the user’s gaping mouth. |
-- | Aqua Jet | water | Physical | 40 | 100 | 20 | -- |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
-- | Water Spout | water | Special | 150 | 100 | 5 | -- |
The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power. |
-- | Tackle | normal | Physical | 40 | 100 | 35 | -- |
A physical attack in which the user charges and slams into the target with its whole body. |
40 | Hydro Pump | water | Special | 110 | 80 | 5 | -- |
The target is blasted by a huge volume of water launched under great pressure. |
Loading... | Waterfall | water | Physical | 80 | 100 | 15 | 20 |
The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
Loading... | Dive | water | Physical | 80 | 100 | 10 | -- |
Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean. |
Loading... | Gyro Ball | steel | Physical | -- | 100 | 5 | -- |
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. |
Loading... | Scald | water | Special | 80 | 100 | 15 | 30 |
The user shoots boiling hot water at its target. This may also leave the target with a burn. |
-- | Flail | normal | Physical | -- | 100 | 15 | -- |
The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. |
25 | Water Pulse | water | Special | 60 | 100 | 20 | 20 |
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
34 | Iron Defense | steel | Status | -- | -- | 15 | -- |
The user hardens its body’s surface like iron, sharply raising its Defense stat. |
Loading... | Surf | water | Special | 90 | 100 | 15 | -- |
The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. |
Loading... | Hail | ice | Status | -- | -- | 10 | -- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
Loading... | Power Up Punch | fighting | Physical | 40 | 100 | 20 | 100 |
Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. |
-- | Ice Punch | ice | Physical | 75 | 100 | 15 | 10 |
The target is punched with an icy fist. This may also leave the target frozen. |
-- | Focus Punch | fighting | Physical | 150 | 100 | 20 | -- |
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
Loading... | Ice Beam | ice | Special | 90 | 100 | 10 | 10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
Loading... | Blizzard | ice | Special | 110 | 70 | 5 | 10 |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
-- | Icy Wind | ice | Special | 55 | 95 | 15 | 100 |
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. |
Loading... | Strength | normal | Physical | 80 | 100 | 15 | -- |
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. |
-- | Iron Tail | steel | Physical | 100 | 75 | 15 | 30 |
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
-- | Zen Headbutt | psychic | Physical | 80 | 90 | 15 | 20 |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Loading... | Dig | ground | Physical | 80 | 100 | 10 | -- |
The user burrows, then attacks on the next turn. It can also be used to exit dungeons. |
Loading... | Rock Smash | fighting | Physical | 40 | 100 | 15 | 50 |
The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. |
Loading... | Brick Break | fighting | Physical | 75 | 100 | 15 | -- |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
Loading... | Rock Tomb | rock | Physical | 60 | 95 | 15 | 100 |
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. |
Loading... | Fling | dark | Physical | -- | 100 | 10 | -- |
The user flings its held item at the target to attack. This move’s power and effects depend on the item. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. |
Loading... | Confide | normal | Status | -- | -- | 20 | 100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
37 | Rain Dance | water | Status | -- | -- | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Loading... | Swagger | normal | Status | -- | 85 | 15 | -- |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
A unique attack that varies in type depending on the Pokémon using it. |
Loading... | Round | normal | Special | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
-- | Snore | normal | Special | 50 | 100 | 15 | 30 |
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
22 | Protect | normal | Status | -- | -- | 10 | -- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Loading... | Substitute | normal | Status | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Loading... | Sleep Talk | normal | Status | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |