normal
x1.0fighting
x1.0flying
x1.0poison
x1.0ground
x2.0rock
x2.0bug
x0.5ghost
x1.0steel
x0.5fire
x0.5water
x2.0grass
x0.5electric
x1.0psychic
x1.0ice
x0.5dragon
x1.0dark
x1.0fairy
x0.5Rapidash | ||||||
![]() | ||||||
Fire Horse Pokémon | No. 78 |
|
Just loves to run. If it sees something faster than itself, it will give chase at top speed.
Just loves to run. If it sees something faster than itself, it will give chase at top speed.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
---|
Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
---|
Ensures success fleeing from wild battles.
Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Has a 30% chance of burning attacking Pokémon on contact.
-- | Fury Attack | normal | Physical | 15 | 85 | 20 | -- |
The target is jabbed repeatedly with a horn or beak two to five times in a row. |
-- | Horn Drill | normal | Physical | -- | 30 | 5 | -- |
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. |
-- | Tail Whip | normal | Status | -- | 100 | 30 | -- |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
-- | Hypnosis | psychic | Status | -- | 60 | 20 | -- |
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
-- | Megahorn | bug | Physical | 120 | 85 | 10 | -- |
Using its tough and impressive horn, the user rams into the target with no letup. |
15 | Double Kick | fighting | Physical | 30 | 100 | 30 | -- |
The target is quickly kicked twice in succession using both feet. |
20 | Stomp | normal | Physical | 65 | 100 | 20 | 30 |
The target is stomped with a big foot. This may also make the target flinch. |
Loading... | Drill Run | ground | Physical | 80 | 95 | 10 | -- |
The user crashes into its target while rotating its body like a drill. Critical hits land more easily. |
-- | Ember | fire | Special | 40 | 100 | 25 | 10 |
The target is attacked with small flames. This may also leave the target with a burn. |
26 | Fire Spin | fire | Special | 35 | 85 | 15 | 100 |
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
65 | Flare Blitz | fire | Physical | 120 | 100 | 15 | 10 |
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. |
-- | Tackle | normal | Physical | 40 | 100 | 35 | -- |
A physical attack in which the user charges and slams into the target with its whole body. |
Loading... | Will O Wisp | fire | Status | -- | 85 | 15 | -- |
The user shoots a sinister flame at the target to inflict a burn. |
-- | Growl | normal | Status | -- | 100 | 40 | -- |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. |
-- | Poison Jab | poison | Physical | 80 | 100 | 20 | 30 |
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. |
10 | Quick Attack | normal | Physical | 40 | 100 | 30 | -- |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
38 | Fire Blast | fire | Special | 110 | 85 | 5 | 10 |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
Loading... | Flamethrower | fire | Special | 90 | 100 | 15 | 10 |
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
32 | Agility | psychic | Status | -- | -- | 30 | -- |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
Loading... | Solar Beam | grass | Special | 120 | 100 | 10 | -- |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
Loading... | Reflect | psychic | Status | -- | -- | 20 | -- |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
Loading... | Iron Tail | steel | Physical | 100 | 75 | 15 | 30 |
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
Loading... | Headbutt | normal | Physical | 70 | 100 | 15 | 30 |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
51 | Take Down | normal | Physical | 90 | 85 | 20 | -- |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Loading... | Hyper Beam | normal | Special | 150 | 90 | 5 | -- |
The target is attacked with a powerful beam. The user can’t move on the next turn. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
Loading... | Substitute | normal | Status | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |