Munchlax
POKEMECHANICS - Lets Go Pikachu Lets Go Eevee
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
← #076 icon spriteGolem #078 icon spriteRapidash →
Ponyta
Ponyta
Fire Horse Pokémon
No. 77
HT1m
WT30kg
Lv. 40
Level Up
⇒

Ponyta

LETS-GO-PIKACHU

Capable of jumping incredibly high. Its hooves and sturdy legs absorb the impact of a hard landing.

LETS-GO-EEVEE

Capable of jumping incredibly high. Its hooves and sturdy legs absorb the impact of a hard landing.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
ponyta
rapidash

Encounters:

Base Stats:

HP: 50
ATT: 85
DEF: 55
SP. ATK: 65
SP. DEF: 65
SPE: 90
EVs: +1 SPE
fire

Abilities:

Run Away

Ensures success fleeing from wild battles.

Flash Fire

Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.

Flame Body (hidden)

Has a 30% chance of burning attacking Pokémon on contact.

20
Stomp
normal
Physical
65
100
20
30
The target is stomped with a big foot. This may also make the target flinch.
5
Ember
fire
Special
40
100
25
10
The target is attacked with small flames. This may also leave the target with a burn.
15
Double Kick
fighting
Physical
30
100
30
--
The target is quickly kicked twice in succession using both feet.
51
Flare Blitz
fire
Physical
120
100
15
10
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
--
Tackle
normal
Physical
40
100
35
--
A physical attack in which the user charges and slams into the target with its whole body.
--
Tail Whip
normal
Status
--
100
30
--
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
26
Fire Spin
fire
Special
35
85
15
100
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

Damage:

normal
x1.0
fighting
x1.0
flying
x1.0
poison
x1.0
ground
x2.0
rock
x2.0
bug
x0.5
ghost
x1.0
steel
x0.5
fire
x0.5
water
x2.0
grass
x0.5
electric
x1.0
psychic
x1.0
ice
x0.5
dragon
x1.0
dark
x1.0
fairy
x0.5
--
Growl
normal
Status
--
100
40
--
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
10
Quick Attack
normal
Physical
40
100
30
--
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
38
Fire Blast
fire
Special
110
85
5
10
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
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Will O Wisp
fire
Status
--
85
15
--
The user shoots a sinister flame at the target to inflict a burn.
32
Agility
psychic
Status
--
--
30
--
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
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Flamethrower
fire
Special
90
100
15
10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
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Solar Beam
grass
Special
120
100
10
--
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
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Headbutt
normal
Physical
70
100
15
30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
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Reflect
psychic
Status
--
--
20
--
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
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Iron Tail
steel
Physical
100
75
15
30
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
44
Take Down
normal
Physical
90
85
20
--
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
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Toxic
poison
Status
--
90
10
--
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
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Protect
normal
Status
--
--
10
--
Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
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Substitute
normal
Status
--
--
10
--
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
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Rest
psychic
Status
--
--
5
--
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Facade
normal
Physical
70
100
20
--
This attack move doubles its power if the user is poisoned, burned, or paralyzed.