normal
x1.0fighting
x0.5flying
x2.0poison
x4.0ground
x0.5rock
x1.0bug
x1.0ghost
x1.0steel
x2.0fire
x2.0water
x0.5grass
x0.5electric
x0.5psychic
x1.0ice
x2.0dragon
x0dark
x0.5fairy
x1.0Shiinotic | ||||||
![]() | ||||||
Illuminating Pokémon | No. 756 |
|
Forests where Shiinotic live are treacherous to enter at night. People confused by its strange lights can never find their way home again.
It emits flickering spores that cause drowsiness. When its prey succumb to sleep, this Pokémon feeds on them by sucking in their energy.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
---|
Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
---|
Doubles the wild encounter rate.
Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.
Heals for 1/16 max HP after each turn during rain.
-- | Ingrain | grass | Status | -- | -- | 20 | -- |
The user lays roots that restore its HP on every turn. Because it’s rooted, it can’t switch out. |
-- | Absorb | grass | Special | 20 | 100 | 25 | -- |
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
53 | Spotlight | normal | Status | -- | -- | 15 | -- |
The user shines a spotlight on the target so that only the target will be attacked during the turn. |
11 | Moonlight | fairy | Status | -- | -- | 5 | -- |
The user restores its own HP. The amount of HP regained varies with the weather. |
35 | Strength Sap | grass | Status | -- | 100 | 10 | 100 |
The user restores its HP by the same amount as the target’s Attack stat. It also lowers the target’s Attack stat. |
40 | Spore | grass | Status | -- | 100 | 15 | -- |
The user scatters bursts of spores that induce sleep. |
44 | Moonblast | fairy | Special | 95 | 100 | 15 | 30 |
Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat. |
-- | Flash | normal | Status | -- | 100 | 20 | -- |
The user flashes a bright light that cuts the target’s accuracy. |
-- | Astonish | ghost | Physical | 30 | 100 | 15 | 30 |
The user attacks the target while shouting in a startling fashion. This may also make the target flinch. |
15 | Mega Drain | grass | Special | 40 | 100 | 15 | -- |
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
18 | Sleep Powder | grass | Status | -- | 75 | 15 | -- |
The user scatters a big cloud of sleep-inducing dust around the target. |
26 | Confuse Ray | ghost | Status | -- | 100 | 10 | -- |
The target is exposed to a sinister ray that triggers confusion. |
31 | Giga Drain | grass | Special | 75 | 100 | 10 | -- |
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
Loading... | Nature Power | normal | Status | -- | -- | 20 | -- |
This attack makes use of nature’s power. Its effects vary depending on the user’s environment. |
Loading... | Dazzling Gleam | fairy | Special | 80 | 100 | 10 | -- |
The user damages opposing Pokémon by emitting a powerful flash. |
49 | Dream Eater | psychic | Special | 100 | 100 | 15 | -- |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
Loading... | Sludge Bomb | poison | Special | 90 | 100 | 10 | 30 |
Unsanitary sludge is hurled at the target. This may also poison the target. |
Loading... | Energy Ball | grass | Special | 90 | 100 | 10 | 10 |
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. |
Loading... | Charge Beam | electric | Special | 50 | 90 | 10 | 70 |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
Loading... | Thunder Wave | electric | Status | -- | 90 | 20 | -- |
The user launches a weak jolt of electricity that paralyzes the target. |
Loading... | Safeguard | normal | Status | -- | -- | 25 | -- |
The user creates a protective field that prevents status conditions for five turns. |
Loading... | Solar Beam | grass | Special | 120 | 100 | 10 | -- |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
Loading... | Light Screen | psychic | Status | -- | -- | 30 | -- |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
Loading... | Grass Knot | grass | Special | -- | 100 | 20 | -- |
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
Loading... | Giga Impact | normal | Physical | 150 | 90 | 5 | -- |
The user charges at the target using every bit of its power. The user can’t move on the next turn. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Loading... | Swagger | normal | Status | -- | 85 | 15 | -- |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
This full-power attack grows more powerful the more the user likes its Trainer. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
This full-power attack grows more powerful the less the user likes its Trainer. |
Loading... | Round | normal | Special | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
Loading... | Confide | normal | Status | -- | -- | 20 | 100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
A unique attack that varies in type depending on the Pokémon using it. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Loading... | Substitute | normal | Status | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Loading... | Sleep Talk | normal | Status | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |