Munchlax
POKEMECHANICS - Sword Shield
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
← #748 icon spriteToxapex #750 icon spriteMudsdale →
Mudbray
Mudbray
Donkey Pokémon
No. 749
HT1m
WT110kg
Lv. 30
Level Up
⇒

Mudbray

SWORD

Loads weighing up to 50 times as much as its own body weight pose no issue for this Pokémon. It’s skilled at making use of mud.

SHIELD

It eats dirt to create mud and smears this mud all over its feet, giving them the grip needed to walk on rough terrain without slipping.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Egg
LevelAttack NameTypeClassPowerAccuracyPPEffect %
mudbray

Encounters:

8
Double Kick
fighting
Physical
30
100
30
--
The target is quickly kicked twice in succession using both feet.
28
High Horsepower
ground
Physical
95
95
10
--
The user fiercely attacks the target using its entire body.
16
Stomp
normal
Physical
65
100
20
30
The target is stomped with a big foot. This may also make the target flinch.
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Close Combat
fighting
Physical
120
100
5
100
The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.
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Sand Tomb
ground
Physical
35
85
15
100
The user traps the target inside a harshly raging sandstorm for four to five turns.
ground

Abilities:

Own Tempo

Prevents confusion.

Stamina

Raises this Pokémon's Defense by one stage when it takes damage from a move.

Inner Focus (hidden)

Prevents flinching.

Base Stats:

HP: 70
ATT: 100
DEF: 70
SP. ATK: 45
SP. DEF: 55
SPE: 45
EVs: +1 ATT
mudsdale
32
Heavy Slam
steel
Physical
--
100
10
--
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.
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Payback
dark
Physical
50
100
10
--
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
4
Iron Defense
steel
Status
--
--
15
--
The user hardens its body’s surface like iron, sharply raising its Defense stat.
24
Counter
fighting
Physical
--
100
20
--
A retaliation move that counters any physical attack, inflicting double the damage taken.
40
Mega Kick
normal
Physical
120
75
5
--
The target is attacked by a kick launched with muscle-packed power.
44
Superpower
fighting
Physical
120
100
5
100
The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
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Low Kick
fighting
Physical
--
100
20
--
A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
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Rock Tomb
rock
Physical
60
95
15
100
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
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Stealth Rock
rock
Status
--
--
20
--
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
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Earth Power
ground
Special
90
100
10
10
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.
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Low Sweep
fighting
Physical
65
100
20
100
The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.
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Iron Head
steel
Physical
80
100
15
30
The user slams the target with its steel-hard head. This may also make the target flinch.
--
Fissure
ground
Physical
--
30
5
--
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

Damage:

normal
x1.0
fighting
x1.0
flying
x1.0
poison
x0.5
ground
x1.0
rock
x0.5
bug
x1.0
ghost
x1.0
steel
x1.0
fire
x1.0
water
x2.0
grass
x2.0
electric
x0
psychic
x1.0
ice
x2.0
dragon
x1.0
dark
x1.0
fairy
x1.0
--
Mud Slap
ground
Special
20
100
10
100
The user hurls mud in the target’s face to inflict damage and lower its accuracy.
20
Strength
normal
Physical
80
100
15
--
The target is slugged with a punch thrown at maximum power.
12
Bulldoze
ground
Physical
60
100
20
100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
36
Earthquake
ground
Physical
100
100
10
--
The user sets off an earthquake that strikes every Pokémon around it.
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Rock Slide
rock
Physical
75
90
10
30
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
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Sandstorm
rock
Status
--
--
10
--
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
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Stomping Tantrum
ground
Physical
75
100
10
--
Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.
--
Roar
normal
Status
--
--
20
--
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
--
Smack Down
rock
Physical
50
100
15
100
The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it’s hit.
--
Rock Smash
fighting
Physical
40
100
15
50
The user attacks with a punch. This may also lower the target’s Defense stat.
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Attract
normal
Status
--
100
15
--
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
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Endure
normal
Status
--
--
10
--
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
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Sleep Talk
normal
Status
--
--
10
--
While it is asleep, the user randomly uses one of the moves it knows.
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Facade
normal
Physical
70
100
20
--
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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Body Slam
normal
Physical
85
100
15
30
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
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Substitute
normal
Status
--
--
10
--
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
--
Double Edge
normal
Physical
120
100
15
--
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
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Snore
normal
Special
50
100
15
30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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Round
normal
Special
60
100
15
--
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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Protect
normal
Status
--
--
10
--
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
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Rest
psychic
Status
--
--
5
--
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.