normal
x1.0fighting
x0.5flying
x1.0poison
x0.5ground
x2.0rock
x1.0bug
x2.0ghost
x1.0fire
x0.5water
x0.5grass
x1.0electric
x2.0psychic
x2.0ice
x0.5dragon
x1.0Tentacruel | ||||||
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Jellyfish Pokémon | No. 73 |
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The tentacles are normally kept short. On hunts, they are extended to ensnare and immobilize prey.
The tentacles are normally kept short. On hunts, they are extended to ensnare and immobilize prey.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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-- | Wrap | normal | Physical | 15 | 90 | 20 | 100 |
Squeezes the foe for 2-5 turns. |
-- | Supersonic | normal | Status | -- | 55 | 20 | -- |
Sound waves that cause confusion. |
-- | Acid | poison | Special | 40 | 100 | 30 | 10 |
An attack that may lower DEFENSE. |
18 | Poison Sting | poison | Physical | 15 | 100 | 35 | 30 |
An attack that may poison the target. |
22 | Water Gun | water | Special | 40 | 100 | 25 | -- |
Squirts water to attack. |
27 | Constrict | normal | Physical | 10 | 100 | 35 | 10 |
An attack that may lower SPEED. |
35 | Barrier | psychic | Status | -- | -- | 20 | -- |
Sharply increases user's DEFENSE. |
50 | Hydro Pump | water | Special | 110 | 80 | 5 | -- |
A powerful water- type attack. |
Loading... | Mega Drain | grass | Special | 40 | 100 | 15 | -- |
Steals 1/2 of the damage inflicted. |
Loading... | Bubble Beam | water | Special | 65 | 100 | 20 | 10 |
An attack that may lower SPEED. |
Loading... | Skull Bash | normal | Physical | 130 | 100 | 10 | 100 |
1st turn: Prepare 2nd turn: Attack |
Loading... | Bide | normal | Physical | -- | -- | 10 | -- |
Waits 2-3 turns & hits back double. |
Loading... | Swords Dance | normal | Status | -- | -- | 20 | -- |
A dance that increases ATTACK. |
Loading... | Cut | normal | Physical | 50 | 95 | 30 | -- |
Cuts using claws, scythes, etc. |
Loading... | Surf | water | Special | 90 | 100 | 15 | -- |
A strong water- type attack. |
43 | Screech | normal | Status | -- | 85 | 40 | -- |
Sharply reduces the foe's DEFENSE. |
Loading... | Rage | normal | Physical | 20 | 100 | 20 | -- |
Raises ATTACK if the user is hit. |
Loading... | Blizzard | ice | Special | 110 | 70 | 5 | 10 |
An attack that may freeze the foe. |
Loading... | Ice Beam | ice | Special | 90 | 100 | 10 | 10 |
An attack that may freeze the foe. |
Loading... | Mimic | normal | Status | -- | -- | 10 | -- |
Copies a move used by the foe. |
Loading... | Reflect | psychic | Status | -- | -- | 20 | -- |
Raises DEFENSE with a barrier. |
Loading... | Take Down | normal | Physical | 90 | 85 | 20 | -- |
A tackle that also hurts the user. |
Loading... | Double Edge | normal | Physical | 120 | 100 | 15 | -- |
A tackle that also hurts the user. |
Loading... | Hyper Beam | normal | Special | 150 | 90 | 5 | -- |
1st turn: Attack 2nd turn: Rest |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
A poison move with increasing damage. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
Heightens evasiveness. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
Sleep for 2 turns to fully recover. |
Loading... | Substitute | normal | Status | -- | -- | 10 | -- |
Makes a decoy with 1/4 user's max HP. |