Munchlax
POKEMECHANICS - Omega Ruby Alpha Sapphire
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
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Tentacruel
Tentacruel
Jellyfish Pokémon
No. 73
HT1.6m
WT55kg
Lv. 30
Level Up
⇒

Tentacruel

OMEGA-RUBY

Tentacruel has large red orbs on its head. The orbs glow before lashing the vicinity with a harsh ultrasonic blast. This Pokémon’s outburst creates rough waves around it.

ALPHA-SAPPHIRE

Tentacruel has tentacles that can be freely elongated and shortened at will. It ensnares prey with its tentacles and weakens the prey by dosing it with a harsh toxin. It can catch up to 80 prey at the same time.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Tutor
LevelAttack NameTypeClassPowerAccuracyPPEffect %
tentacruel
water
poison
--
Poison Sting
poison
Physical
15
100
35
30
The user stabs the target with a poisonous stinger. This may also poison the target.
--
Supersonic
normal
Status
--
55
20
--
The user generates odd sound waves from its body that confuse the target.
--
Acid
poison
Special
40
100
30
10
The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.
19
Wrap
normal
Physical
15
90
20
100
A long body or vines are used to wrap and squeeze the target for four to five turns.
--
Reflect Type
normal
Status
--
--
15
--
The user reflects the target’s type, making it the same type as the target.

Abilities:

Clear Body

Prevents stats from being lowered by other Pokémon.

Liquid Ooze

Damages opponents using leeching moves for as much as they would heal.

Rain Dish (hidden)

Heals for 1/16 max HP after each turn during rain.

--
Constrict
normal
Physical
10
100
35
10
The target is attacked with long, creeping tentacles or vines. This may also lower the target’s Speed stat.
13
Toxic Spikes
poison
Status
--
--
20
--
The user lays a trap of poison spikes at the opposing team’s feet. They poison opposing Pokémon that switch into battle.
--
Wring Out
normal
Special
--
100
5
--
The user powerfully wrings the target. The more HP the target has, the greater the move’s power.
22
Acid Spray
poison
Special
40
100
20
100
The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat.
28
Barrier
psychic
Status
--
--
20
--
The user throws up a sturdy wall that sharply raises its Defense stat.
25
Bubble Beam
water
Special
65
100
20
10
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
36
Brine
water
Special
65
100
10
--
If the target’s HP is half or less, this attack will hit with double the power.
48
Sludge Wave
poison
Special
95
100
10
10
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
44
Hex
ghost
Special
65
100
10
--
This relentless attack does massive damage to a target affected by status conditions.
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Venoshock
poison
Special
65
100
10
--
The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.
--
Bind
normal
Physical
15
85
20
100
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
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Dazzling Gleam
fairy
Special
80
100
10
--
The user damages opposing Pokémon by emitting a powerful flash.
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Infestation
bug
Special
20
100
20
100
The target is infested and attacked for four to five turns. The target can’t flee during this time.
tentacool
52
Hydro Pump
water
Special
110
80
5
--
The target is blasted by a huge volume of water launched under great pressure.
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Waterfall
water
Physical
80
100
15
20
The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
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Dive
water
Physical
80
100
10
--
Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean.
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Scald
water
Special
80
100
15
30
The user shoots boiling hot water at its target. This may also leave the target with a burn.
--
Magic Coat
psychic
Status
--
--
15
--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Damage:

normal
x1.0
fighting
x0.5
flying
x1.0
poison
x0.5
ground
x2.0
rock
x1.0
bug
x2.0
ghost
x1.0
steel
x0.5
fire
x0.5
water
x0.5
grass
x1.0
electric
x2.0
psychic
x2.0
ice
x0.5
dragon
x1.0
dark
x1.0
fairy
x0.5

Base Stats:

HP: 80
ATT: 70
DEF: 65
SP. ATK: 80
SP. DEF: 120
SPE: 100
EVs: +2 SP. DEF
32
Poison Jab
poison
Physical
80
100
20
30
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
40
Screech
normal
Status
--
85
40
--
An earsplitting screech harshly lowers the target’s Defense stat.
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Cut
normal
Physical
50
95
30
--
The target is cut with a scythe or claw. This can also be used to cut down thin trees.
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Surf
water
Special
90
100
15
--
The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
16
Water Pulse
water
Special
60
100
20
20
The user attacks the target with a pulsing blast of water. This may also confuse the target.
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Hail
ice
Status
--
--
10
--
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
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Sludge Bomb
poison
Special
90
100
10
30
Unsanitary sludge is hurled at the target. This may also poison the target.
--
Giga Drain
grass
Special
75
100
10
--
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
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Swords Dance
normal
Status
--
--
20
--
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Encounters:

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Blizzard
ice
Special
110
70
5
10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
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Ice Beam
ice
Special
90
100
10
10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
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Safeguard
normal
Status
--
--
25
--
The user creates a protective field that prevents status conditions for five turns.
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Payback
dark
Physical
50
100
10
--
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
--
Icy Wind
ice
Special
55
95
15
100
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.
--
Knock Off
dark
Physical
65
100
20
--
The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
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Thief
dark
Physical
60
100
25
--
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
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Hyper Beam
normal
Special
150
90
5
--
The target is attacked with a powerful beam. The user can’t move on the next turn.
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Secret Power
normal
Physical
70
100
20
30
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.
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Attract
normal
Status
--
100
15
--
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
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Confide
normal
Status
--
--
20
100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
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Giga Impact
normal
Physical
150
90
5
--
The user charges at the target using every bit of its power. The user can’t move on the next turn.
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Toxic
poison
Status
--
90
10
--
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
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Double Team
normal
Status
--
--
15
--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
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Swagger
normal
Status
--
85
15
--
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
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Frustration
normal
Physical
--
100
20
--
A full-power attack that grows more powerful the less the user likes its Trainer.
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Return
normal
Physical
--
100
20
--
A full-power attack that grows more powerful the more the user likes its Trainer.
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Rain Dance
water
Status
--
--
5
--
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
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Round
normal
Special
60
100
15
--
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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Hidden Power
normal
Special
60
100
15
--
A unique attack that varies in type depending on the Pokémon using it.
--
Snore
normal
Special
50
100
15
30
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
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Rest
psychic
Status
--
--
5
--
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Substitute
normal
Status
--
--
10
--
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
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Protect
normal
Status
--
--
10
--
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
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Sleep Talk
normal
Status
--
--
10
--
While it is asleep, the user randomly uses one of the moves it knows.
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Facade
normal
Physical
70
100
20
--
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.