Munchlax
POKEMECHANICS - Sword Shield
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
← #736 icon spriteGrubbin #738 icon spriteVikavolt →
Charjabug
Charjabug
Battery Pokémon
No. 737
HT50cm
WT10.5kg
Lv. 20
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Charjabug

SWORD

While its durable shell protects it from attacks, Charjabug strikes at enemies with jolts of electricity discharged from the tips of its jaws.

SHIELD

Its digestive processes convert the leaves it eats into electricity. An electric sac in its belly stores the electricity for later use.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Tutor
LevelAttack NameTypeClassPowerAccuracyPPEffect %
charjabug

Encounters:

--
Vice Grip
normal
Physical
55
100
30
--
The target is gripped and squeezed from both sides to inflict damage.

Abilities:

Battery

Ally Pokémon's moves have their power increased to 1.3×.

grubbin
29
Sticky Web
bug
Status
--
--
20
--
The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle.
--
Rising Voltage
electric
Special
70
100
20
--
The user attacks with electric voltage rising from the ground. This move’s power doubles when the target is on Electric Terrain.
--
Skitter Smack
bug
Physical
70
90
10
100
The user skitters behind the target to attack. This also lowers the target’s Sp. Atk stat.
bug
electric
--
Charge
electric
Status
--
--
20
--
The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.
--
String Shot
bug
Status
--
95
40
--
Opposing Pokémon are bound with silk blown from the user’s mouth that harshly lowers the Speed stat.
--
Bug Bite
bug
Physical
60
100
20
--
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
23
Spark
electric
Physical
65
100
20
30
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
36
X Scissor
bug
Physical
80
100
15
--
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
64
Discharge
electric
Special
80
100
15
30
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

Base Stats:

HP: 57
ATT: 82
DEF: 95
SP. ATK: 55
SP. DEF: 75
SPE: 36
EVs: +2 DEF
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Eerie Impulse
electric
Status
--
100
15
--
The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.
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Electroweb
electric
Special
55
95
15
100
The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats.
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Electro Ball
electric
Special
--
100
10
--
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.
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Volt Switch
electric
Special
70
100
20
--
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
vikavolt
15
Bite
dark
Physical
60
100
25
30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
43
Crunch
dark
Physical
80
100
15
20
The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
57
Iron Defense
steel
Status
--
--
15
--
The user hardens its body’s surface like iron, sharply raising its Defense stat.
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Screech
normal
Status
--
85
40
--
An earsplitting screech harshly lowers the target’s Defense stat.
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Wild Charge
electric
Physical
90
100
15
--
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Damage:

normal
x1.0
fighting
x0.5
flying
x1.0
poison
x2.0
ground
x1.0
rock
x2.0
bug
x1.0
ghost
x1.0
steel
x0.5
fire
x2.0
water
x1.0
grass
x0.5
electric
x0.5
psychic
x1.0
ice
x1.0
dragon
x1.0
dark
x1.0
fairy
x1.0
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Thunderbolt
electric
Special
90
100
15
10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
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Thunder Wave
electric
Status
--
90
20
--
The user launches a weak jolt of electricity that paralyzes the target.
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Mud Shot
ground
Special
55
95
15
100
The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.
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Poison Jab
poison
Physical
80
100
20
30
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
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Acrobatics
flying
Physical
55
100
15
--
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
--
Mud Slap
ground
Special
20
100
10
100
The user hurls mud in the target’s face to inflict damage and lower its accuracy.
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Light Screen
psychic
Status
--
--
30
--
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
50
Dig
ground
Physical
80
100
10
--
The user burrows into the ground, then attacks on the next turn.
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Attract
normal
Status
--
100
15
--
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
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Snore
normal
Special
50
100
15
30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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Rain Dance
water
Status
--
--
5
--
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
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Round
normal
Special
60
100
15
--
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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Endure
normal
Status
--
--
10
--
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
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Rest
psychic
Status
--
--
5
--
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Substitute
normal
Status
--
--
10
--
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
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Protect
normal
Status
--
--
10
--
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
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Sleep Talk
normal
Status
--
--
10
--
While it is asleep, the user randomly uses one of the moves it knows.
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Facade
normal
Physical
70
100
20
--
This attack move doubles its power if the user is poisoned, burned, or paralyzed.