Munchlax
POKEMECHANICS - Sun Moon
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
← #052 icon spriteGyarados #054 icon spriteTentacruel →
Tentacool
Tentacool
Jellyfish Pokémon
No. 72
HT90cm
WT45.5kg
Lv. 30
Level Up
⇒

Tentacool

SUN

They can be found lying dehydrated on beaches, but they are often still alive. When soaked in water, they will revive.

MOON

It drifts in shallow seas, such as the areas near beaches. If you get bitten or stabbed by its toxic tentacles, rush to the hospital.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Egg
LevelAttack NameTypeClassPowerAccuracyPPEffect %
tentacool
water
poison
--
Poison Sting
poison
Physical
15
100
35
30
The user stabs the target with a poisonous stinger. This may also poison the target.
4
Supersonic
normal
Status
--
55
20
--
The user generates odd sound waves from its body that confuse the target.
10
Acid
poison
Special
40
100
30
10
The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat.
19
Wrap
normal
Physical
15
90
20
100
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
--
Aurora Beam
ice
Special
65
100
20
10
The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.
--
Tickle
normal
Status
--
100
20
--
The user tickles the target into laughing, reducing its Attack and Defense stats.
7
Constrict
normal
Physical
10
100
35
10
The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target’s Speed stat.
13
Toxic Spikes
poison
Status
--
--
20
--
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
22
Acid Spray
poison
Special
40
100
20
100
The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat.
25
Bubble Beam
water
Special
65
100
20
10
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
28
Barrier
psychic
Status
--
--
20
--
The user throws up a sturdy wall that sharply raises its Defense stat.
34
Brine
water
Special
65
100
10
--
If the target’s HP is half or less, this attack will hit with double the power.
40
Hex
ghost
Special
65
100
10
--
This relentless attack does massive damage to a target affected by status conditions.
43
Sludge Wave
poison
Special
95
100
10
10
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
49
Wring Out
normal
Special
--
100
5
--
The user powerfully wrings the target. The more HP the target has, the greater the move’s power.
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Venoshock
poison
Special
65
100
10
--
The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.
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Dazzling Gleam
fairy
Special
80
100
10
--
The user damages opposing Pokémon by emitting a powerful flash.
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Infestation
bug
Special
20
100
20
100
The target is infested and attacked for four to five turns. The target can’t flee during this time.
--
Haze
ice
Status
--
--
30
--
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
--
Mirror Coat
psychic
Special
--
100
20
--
A retaliation move that counters any special attack, inflicting double the damage taken.
--
Rapid Spin
normal
Physical
50
100
40
100
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
--
Aqua Ring
water
Status
--
--
20
--
The user envelops itself in a veil made of water. It regains some HP every turn.
--
Acupressure
normal
Status
--
--
30
--
The user applies pressure to stress points, sharply boosting one of its or its allies’ stats.
46
Hydro Pump
water
Special
110
80
5
--
The target is blasted by a huge volume of water launched under great pressure.
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Waterfall
water
Physical
80
100
15
20
The user charges at the target and may make it flinch.
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Scald
water
Special
80
100
15
30
The user shoots boiling hot water at its target. This may also leave the target with a burn.
--
Confuse Ray
ghost
Status
--
100
10
--
The target is exposed to a sinister ray that triggers confusion.
--
Bubble
water
Special
40
100
30
10
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.
--
Muddy Water
water
Special
90
85
10
30
The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.

Damage:

normal
x1.0
fighting
x0.5
flying
x1.0
poison
x0.5
ground
x2.0
rock
x1.0
bug
x2.0
ghost
x1.0
steel
x0.5
fire
x0.5
water
x0.5
grass
x1.0
electric
x2.0
psychic
x2.0
ice
x0.5
dragon
x1.0
dark
x1.0
fairy
x0.5

Base Stats:

HP: 40
ATT: 40
DEF: 35
SP. ATK: 50
SP. DEF: 100
SPE: 70
EVs: +1 SP. DEF
16
Water Pulse
water
Special
60
100
20
20
The user attacks the target with a pulsing blast of water. This may also confuse the target.
31
Poison Jab
poison
Physical
80
100
20
30
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
37
Screech
normal
Status
--
85
40
--
An earsplitting screech harshly lowers the target’s Defense stat.
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Surf
water
Special
90
100
15
--
The user attacks everything around it by swamping its surroundings with a giant wave.
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Sludge Bomb
poison
Special
90
100
10
30
Unsanitary sludge is hurled at the target. This may also poison the target.
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Hail
ice
Status
--
--
10
--
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Abilities:

Clear Body

Prevents stats from being lowered by other Pokémon.

Liquid Ooze

Damages opponents using leeching moves for as much as they would heal.

Rain Dish (hidden)

Heals for 1/16 max HP after each turn during rain.

tentacruel
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Swords Dance
normal
Status
--
--
20
--
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
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Ice Beam
ice
Special
90
100
10
10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
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Blizzard
ice
Special
110
70
5
10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
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Safeguard
normal
Status
--
--
25
--
The user creates a protective field that prevents status conditions for five turns.
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Payback
dark
Physical
50
100
10
--
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
--
Knock Off
dark
Physical
65
100
20
--
The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
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Thief
dark
Physical
60
100
25
--
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
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Double Team
normal
Status
--
--
15
--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
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Attract
normal
Status
--
100
15
--
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
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Confide
normal
Status
--
--
20
100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
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Toxic
poison
Status
--
90
10
--
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
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Swagger
normal
Status
--
85
15
--
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
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Return
normal
Physical
--
100
20
--
This full-power attack grows more powerful the more the user likes its Trainer.
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Frustration
normal
Physical
--
100
20
--
This full-power attack grows more powerful the less the user likes its Trainer.
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Hidden Power
normal
Special
60
100
15
--
A unique attack that varies in type depending on the Pokémon using it.
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Rain Dance
water
Status
--
--
5
--
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
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Round
normal
Special
60
100
15
--
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Encounters:

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Rest
psychic
Status
--
--
5
--
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Substitute
normal
Status
--
--
10
--
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
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Protect
normal
Status
--
--
10
--
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
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Sleep Talk
normal
Status
--
--
10
--
While it is asleep, the user randomly uses one of the moves it knows.
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Facade
normal
Physical
70
100
20
--
This attack move doubles its power if the user is poisoned, burned, or paralyzed.