Munchlax
POKEMECHANICS - Sword Shield
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
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Decidueye
Decidueye
Arrow Quill Pokémon
No. 724
HT1.6m
WT36.6kg
Lv. 17
Level Up
⇒
Lv. 34
Level Up
⇒

Decidueye

SWORD

As if wielding a bow, it launches the arrow quills hidden among the feathers of its wings. Decidueye’s shots never miss.

SHIELD

In a tenth of a second, it can nock and fire an arrow quill, piercing an opponent’s weak point before they notice what’s happening.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Tutor
LevelAttack NameTypeClassPowerAccuracyPPEffect %
decidueye
--
Spirit Shackle
ghost
Physical
80
100
10
--
The user attacks while simultaneously stitching the target’s shadow to the ground to prevent the target from escaping.

Encounters:

--
Leafage
grass
Physical
40
100
40
--
The user attacks by pelting the target with leaves.
--
Phantom Force
ghost
Physical
90
100
10
--
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
9
Peck
flying
Physical
35
100
35
--
The target is jabbed with a sharply pointed beak or horn.
15
Razor Leaf
grass
Physical
55
95
25
--
Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily.
12
Shadow Sneak
ghost
Physical
40
100
30
--
The user extends its shadow and attacks the target from behind. This move always goes first.
51
Feather Dance
flying
Status
--
100
15
--
The user covers the target’s body with a mass of down that harshly lowers its Attack stat.
44
Leaf Blade
grass
Physical
90
100
15
--
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
58
Brave Bird
flying
Physical
120
100
15
--
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
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Steel Wing
steel
Physical
70
90
25
10
The target is hit with wings of steel. This may also raise the user’s Defense stat.
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Psycho Cut
psychic
Physical
70
100
20
--
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
--
Frenzy Plant
grass
Special
150
90
5
--
The user slams the target with the roots of an enormous tree. The user can’t move on the next turn.
grass
ghost

Abilities:

Overgrow

Strengthens grass moves to inflict 1.5× damage at 1/3 max HP or less.

Long Reach (hidden)

This Pokémon's moves do not make contact.

Base Stats:

HP: 78
ATT: 107
DEF: 75
SP. ATK: 100
SP. DEF: 100
SPE: 70
EVs: +3 ATT
rowlet
dartrix
--
Astonish
ghost
Physical
30
100
15
30
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
--
Leaf Storm
grass
Special
130
90
5
100
The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
20
Synthesis
grass
Status
--
--
5
--
The user restores its own HP. The amount of HP regained varies with the weather.
25
Pluck
flying
Physical
60
100
20
--
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
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False Swipe
normal
Physical
40
100
40
--
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
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Giga Drain
grass
Special
75
100
10
--
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
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Air Slash
flying
Special
75
95
15
30
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
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Hex
ghost
Special
65
100
10
--
This relentless attack does massive damage to a target affected by status conditions.
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Hurricane
flying
Special
110
70
10
30
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
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Solar Blade
grass
Physical
125
100
10
--
In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn.
--
Skitter Smack
bug
Physical
70
90
10
100
The user skitters behind the target to attack. This also lowers the target’s Sp. Atk stat.
--
Dual Wingbeat
flying
Physical
40
90
10
--
The user slams the target with its wings. The target is hit twice in a row.
--
Growl
normal
Status
--
100
40
--
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
--
U Turn
bug
Physical
70
100
20
--
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
--
Spite
ghost
Status
--
100
10
--
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
37
Sucker Punch
dark
Physical
70
100
5
--
This move enables the user to attack first. This move fails if the target is not readying an attack.
30
Nasty Plot
dark
Status
--
--
20
--
The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.
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Solar Beam
grass
Special
120
100
10
--
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
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Swords Dance
normal
Status
--
--
20
--
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
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Light Screen
psychic
Status
--
--
30
--
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
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Swift
normal
Special
60
--
20
--
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
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Safeguard
normal
Status
--
--
25
--
The user creates a protective field that prevents status conditions for five turns.
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Baton Pass
normal
Status
--
--
40
--
The user switches places with a party Pokémon in waiting and passes along any stat changes.
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Seed Bomb
grass
Physical
80
100
15
--
The user slams a barrage of hard-shelled seeds down on the target from above.
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Imprison
psychic
Status
--
--
10
--
If opposing Pokémon know any move also known by the user, they are prevented from using it.
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Shadow Claw
ghost
Physical
70
100
15
--
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
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Energy Ball
grass
Special
90
100
10
10
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.
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Work Up
normal
Status
--
--
30
--
The user is roused, and its Attack and Sp. Atk stats increase.
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Acrobatics
flying
Physical
55
100
15
--
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
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Low Sweep
fighting
Physical
65
100
20
100
The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.
--
Grass Pledge
grass
Special
80
100
10
--
A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears.
--
Grassy Glide
grass
Physical
55
100
20
--
Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
--
Poltergeist
ghost
Physical
110
90
5
--
The user attacks the target by controlling the target’s item. The move fails if the target doesn’t have an item.

Damage:

normal
x0
fighting
x0
flying
x2.0
poison
x1.0
ground
x0.5
rock
x1.0
bug
x1.0
ghost
x2.0
steel
x0.5
fire
x2.0
water
x0.5
grass
x0.5
electric
x0.5
psychic
x0
ice
x2.0
dragon
x1.0
dark
x2.0
fairy
x1.0
--
Tackle
normal
Physical
40
100
35
--
A physical attack in which the user charges and slams into the target with its whole body.
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Hyper Beam
normal
Special
150
90
5
--
The target is attacked with a powerful beam. The user can’t move on the next turn.
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Shadow Ball
ghost
Special
80
100
15
20
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
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Grass Knot
grass
Special
--
100
20
--
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
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Attract
normal
Status
--
100
15
--
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
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Snore
normal
Special
50
100
15
30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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Rest
psychic
Status
--
--
5
--
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Substitute
normal
Status
--
--
10
--
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
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Protect
normal
Status
--
--
10
--
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
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Endure
normal
Status
--
--
10
--
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
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Giga Impact
normal
Physical
150
90
5
--
The user charges at the target using every bit of its power. The user can’t move on the next turn.
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Sunny Day
fire
Status
--
--
5
--
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
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Round
normal
Special
60
100
15
--
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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Facade
normal
Physical
70
100
20
--
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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Sleep Talk
normal
Status
--
--
10
--
While it is asleep, the user randomly uses one of the moves it knows.