normal
x1.0fighting
x0.5flying
x2.0poison
x2.0ground
x0rock
x2.0bug
x1.0ghost
x1.0steel
x1.0fire
x2.0water
x0.5grass
x0.25electric
x1.0psychic
x1.0ice
x4.0dragon
x1.0dark
x1.0fairy
x1.0
Dartrix | ||||||
Blade Quill Pokémon | No. 723 |
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It throws one knifelike feather after another at its enemies, and each one precisely strikes a weak point. These feathers are known as blade quills.
It never slacks when it comes to the task of cleaning its feathers. Thorough preening keeps it looking spiffy and its blade quills nice and sharp.
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
Strengthens grass moves to inflict 1.5× damage at 1/3 max HP or less.
This Pokémon's moves do not make contact.
-- | Leafage | grass | Physical | 40 | 100 | 40 | -- |
The user attacks by pelting the target with leaves. | |||||||
-- | Dual Wingbeat | flying | Physical | 40 | 90 | 10 | -- |
The user slams the target with its wings. The target is hit twice in a row. | |||||||
12 | Shadow Sneak | ghost | Physical | 40 | 100 | 30 | -- |
The user extends its shadow and attacks the target from behind. This move always goes first. | |||||||
9 | Peck | flying | Physical | 35 | 100 | 35 | -- |
The target is jabbed with a sharply pointed beak or horn. | |||||||
45 | Feather Dance | flying | Status | -- | 100 | 15 | -- |
The user covers the target’s body with a mass of down that harshly lowers its Attack stat. | |||||||
40 | Leaf Blade | grass | Physical | 90 | 100 | 15 | -- |
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. | |||||||
-- | Grassy Glide | grass | Physical | 55 | 100 | 20 | -- |
Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. | |||||||
15 | Razor Leaf | grass | Physical | 55 | 95 | 25 | -- |
Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily. | |||||||
-- | Astonish | ghost | Physical | 30 | 100 | 15 | 30 |
The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | |||||||
50 | Brave Bird | flying | Physical | 120 | 100 | 15 | -- |
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. | |||||||
25 | Pluck | flying | Physical | 60 | 100 | 20 | -- |
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | |||||||
20 | Synthesis | grass | Status | -- | -- | 5 | -- |
The user restores its own HP. The amount of HP regained varies with the weather. | |||||||
Loading... | Steel Wing | steel | Physical | 70 | 90 | 25 | 10 |
The target is hit with wings of steel. This may also raise the user’s Defense stat. | |||||||
-- | Grass Pledge | grass | Special | 80 | 100 | 10 | -- |
A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears. | |||||||
30 | Nasty Plot | dark | Status | -- | -- | 20 | -- |
The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat. | |||||||
35 | Sucker Punch | dark | Physical | 70 | 100 | 5 | -- |
This move enables the user to attack first. This move fails if the target is not readying an attack. | |||||||
Loading... | False Swipe | normal | Physical | 40 | 100 | 40 | -- |
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | |||||||
Loading... | Seed Bomb | grass | Physical | 80 | 100 | 15 | -- |
The user slams a barrage of hard-shelled seeds down on the target from above. | |||||||
-- | Growl | normal | Status | -- | 100 | 40 | -- |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |||||||
Loading... | Giga Drain | grass | Special | 75 | 100 | 10 | -- |
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | |||||||
Loading... | Baton Pass | normal | Status | -- | -- | 40 | -- |
The user switches places with a party Pokémon in waiting and passes along any stat changes. | |||||||
Loading... | Shadow Claw | ghost | Physical | 70 | 100 | 15 | -- |
The user slashes with a sharp claw made from shadows. Critical hits land more easily. | |||||||
Loading... | Swords Dance | normal | Status | -- | -- | 20 | -- |
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | |||||||
Loading... | Safeguard | normal | Status | -- | -- | 25 | -- |
The user creates a protective field that prevents status conditions for five turns. | |||||||
Loading... | Energy Ball | grass | Special | 90 | 100 | 10 | 10 |
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. | |||||||
Loading... | Work Up | normal | Status | -- | -- | 30 | -- |
The user is roused, and its Attack and Sp. Atk stats increase. | |||||||
-- | Tackle | normal | Physical | 40 | 100 | 35 | -- |
A physical attack in which the user charges and slams into the target with its whole body. | |||||||
Loading... | Solar Beam | grass | Special | 120 | 100 | 10 | -- |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||||
Loading... | Light Screen | psychic | Status | -- | -- | 30 | -- |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||
Loading... | Grass Knot | grass | Special | -- | 100 | 20 | -- |
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | |||||||
Loading... | Swift | normal | Special | 60 | -- | 20 | -- |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. | |||||||
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||
Loading... | Snore | normal | Special | 50 | 100 | 15 | 30 |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
Loading... | Round | normal | Special | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||
Loading... | Endure | normal | Status | -- | -- | 10 | -- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
Loading... | Substitute | normal | Status | -- | -- | 10 | -- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | |||||||
Loading... | Sleep Talk | normal | Status | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. | |||||||
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||